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Previous thread: >>10886708
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Haven't really noticed any problems with my set but I finally got 240p TS to see what's going on. I guess tell me how bad this is. I can run other patterns too if that would help.
>>
>>10939671
That looks fine, the grid pattern is made to exaggerate any potential geometry issues and to display safe and unsafe areas that most older games expect to be cropped off.

A perfect display would make every line perfectly straight and every square perfectly square, your CRT is more than good enough.
>>
>>10939671
once the white squares are square you're good and that's look ok to me. don't worry about the corners being a bit off, it's gonna happen to most sets and unless you are good with working on hardware and motherboards it's not worth trying to adjust. the pursuit of image perfection on a crt will only lead to headaches
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>>10939480
Sonys are probably better, but it is the contrast ratio that’s ok, because there is no backlight.
Better reason to get one is viewing angles,low resolution handling, and no lag.
>>
>>10939678
Thanks, I'm not going to tinker with the TV, I've been happy with it so far and don't even have the time to go full autism on it.

>>10939705
I could probably recap it if I watched a video on it, I've done a bunch of hardware mods in the past, but the TV is pretty low hours and I don't feel it's necessary. Probably wouldn't do a yolk adjustment ever, it just seems like a bad idea to me.

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What are your favorites?
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I liked Kyrandia 2
>>
Ringworld
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>>10938942
kyrandia's don't get enough love here, they're right there at the very top.
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>>10938928
don't listen to this shitposter, the only thing that's really horrible about it is a couple of gimmicky active time sequences.
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>>10938397
Never heard of this one in my life. Is it good though?

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How does this game hold up? Because it looks pretty impressive graphically and the card-based gameplay is intriguing but the story and characters seem pretty generic for JRPGs of the era, or am I wrong?
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So going by this thread it's just as I feared, I even checked out some gameplay footage and the battles indeed look slow as fuck. I'll probably still check it out at some point but it's been moved way down the bucket list.
>>
>>10936439
AYO HOL UP
>>
Notable for me as being the first game where I liked the game itself but was so turned off by the English voice acting I had to let it go. Also iirc they all sound like they're talking through a can+string

Some beautiful places
>>
>>10936439
Well that's a great question, thank you young man, and the answer is very simple: Concrete and steel rebar. We have the best builders in the world on the project, believe me. Thank you.
>>
I really liked all the cd based audio dialog and music. The characters are all very good, especially Xelha and Mizuti

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Everybody talks about how great this game's gameplay, story, or even graphics are, but nobody ever talks about how great it's sound design is.

The howling wind you hear in the New York's streets is appropriately "cold" sounding. The distant dog barks, police sirens, faint car horns, all work to create the moody atmosphere of the game.

The game is almost never silent, actually. In Max's house, there's ominous hums and wind that you can hear, the hotel has many muffled voices, noises, buzzing of lights. I could go on and on, but you get the idea.

What's surprising to me is how this game 20 years later blows not just modern games out of the water with it's sound design, but also many modern films. I think this game's sound design is one of the understated elements that helped the game age well.
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>>10927027
sadly filtered me as an 11 year old. Took spooky and grim and I thought the game would get impossibly hard so I just replayed everything up until the nightmare. little did I know the game gets so easy once you get the colt lol fucking hell
>>
>>10930389
>>10930396
>>10939127
you're killing me

rip James McCaffrey
>>
>>10936529
The adaptive difficulty is indeed broken, idk if his quicksave loading thing does anything, but I remember my last play through, where after enough time playing the game I would literally have almost half of my health removed in 1 shot from a Beretta, I used a mod to entirely remove the adaptive difficulty then the game became way too easy to be enjoyable, a single pain killer not only healed your entire health, but it also did almost instantly, I think the mod just used the lowest possible values (you can change these values on PC manually since they're in a .txt file
>>
>>10939594
When I replayed MP1 a few months back I tried out New York Minute mode after beating the game normally. The difference was night and day. Pretty sure there's no adaptive difficulty in that mode, so unless you have a good difficulty fix mod, that seems to be the way to go.
>>
>>10939658
I think NYM might even be harder than DOA in MP1 or they are pretty even. You can save whenever you want in NYM too I think but it does require you to have some drive and strategy because you will just die if you wait too or can't decide.

Too bad in MP2 they changed NYM to be just about keeping track of your best time.

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Vimm's Lair is dead. Thanks Nintendo.
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>>10939039
>rutracker
>sus russian link
hownew.ru
>>
>>10938242
Why let some random person decide what the best games are? Play them for yourself and make your own decision.
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>>10933870
i did calculation of the whole server size and this is what i got
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>>10933835
A reminder to download full ROM sets for all of the cartridge based consoles you care about, it won't take too much memory, also make sure to back it up somewhere, like an external HDD too.

If only CD based systems weren't such a pain to backup in full due to those ridiculous file sizes...
>>
Thanks Shitman !

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how is this considered one of the hardest games ever? I beat it as a dumbass kid. even revenge of shinobi is harder
same with ecco the dolphin.hard game my ass. that's not even near the hardest games even just on sega mega drive
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>>10938429
nta but kids were kinda just expected to read the manual, usually on the drive home from the store.
>>
>>10932639
No, this game really does have a reputation for being hard. As in a lot of people who go on about how it's one of the hardest side-scrollers on the Sega Genesis, (or SNES, the games have the same difficulty) how they couldn't beat it as a kid, etc. You just seem to be demonstrating unfamiliarity with this reputation. I'm not saying people are right to have it by the way, I actually agree with OP that its difficulty is exaggerated. But that's different from acting like this reputation isn't there.
>>
>>10932685
The game could have been great, as it stands it was just rushed. Because of the flaws you pointed out and the general lack of polish due to being rushed, it's merely decent, but certainly not a bad game. It's actually above-average for the standards of movie-based games in general. As a matter of fact, the games based on Disney media from this era tended to be good, given that most of them were either developed by Capcom or Virgin. Virgin was surprisingly good at making games. Both the Super Nintendo and Sega Genesis versions of Aladdin are good side-scrollers for their time by any metric.
>>
>>10932652
Redditors are notoriously retarded.
>>
>>10932652
go back

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This game is fucking great. What are some other good Game Gear games?
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>>10938116
The Game Gear started getting its own games around 1994 once Sega dropped the Master System for good.
>>
>>10938081
the 8-bit Sonic games are worth checking out, they are closer to more traditional platformers compared to their Genesis counterpart, which I personally prefer.
https://www.youtube.com/watch?v=qYJkol00JCE
https://www.youtube.com/watch?v=Ejt94RWhq5s
>>
>>
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Love this JP cover art
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>>10938116
I get that, though maybe I'm alone in feeling this way, but when I really like a video game, a part of me tends to feel curious about its "inferior" ports from the time and, more often than not, I like the simplicity of said ports better, which is why stuff like the Master System and Game Gear libraries, to me at least, are gold. Also, as (>>10938182) said you'll see more exclusives in 1995 and 1996.

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Previous Thread: >>10899463

Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhacking.net
romhacks.org
smwcentral.net
metroidconstruction.com
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net

Comment too long. Click here to view the full text.
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Version 1.0 is complete.
https://files.catbox.moe/1mba2t.zip
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>>10939202
What's this?
>>
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>>10939202
From the readme:
Despite scorn in recent years, Final Fantasy VII's English translation is excellent. It's difficult to imagine how millions of English speakers would consider it among the greatest stories ever written if the very English version they played truly were the indecipherable mess it's sometimes made out to be.

It did however deserve a proofreading. Not from another Japanese speaker, but another English speaker.

This hack is thus a very conservative update to the game's field text; by editing the script concurrently with playing the game in-full, I've fixed awkward grammarisms, removed instances of "the Shinra", incorporated the best of the PC version's text changes, and tried to make sense of what little truly made no sense.

As I wanted to play to the strengths of the beloved and unique English version, I have only very sparingly referenced the Japanese script, and in 99% of such cases it was simply to make sense of any nonsense I could not intuit from the English script alone. This means Aeris still calls Zack her first boyfriend, Tifa still calls Barret a retard, and Cait Sith is still in the game.

This is the Final Fantasy VII you remember.
>>
>>10937537
I know it was you, Fredo.
>>
(New) https://www.youtube.com/watch?v=v0KTfn78IDo
(Port) https://www.youtube.com/watch?v=qL5lb9_U2KQ

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I simply do not understand what people see in the classic 2D Sonic games. I've tried playing Sonic, Sonic 2, and Sonic Mania on many seperate occasions and find myself dropping each by the Second Stage.

It's not like I dislike platformers, far from it, I love sidescrolling Platformers new and old. Mario, DKC, Rayman Origins, etc. But Sonic just doesn't do it for me.

For a game touted as being "fast" all 2D Sonic games feel slow and methodical. Getting to top speed is a chore with Sonic requiring significant time and space to reach full speed. What's worse is losing that momentum is so immediate that it dampens any desire to try and gain it back.

Doesn't help that the level design isn't conducive to this gameplay as a numerous amount of assets require speed to traverse or lack any areas to give yourself room to speed up without having to invest time in spin dashing.

Mario and Rayman can reach full speed almost instantaneously and still maintain this sense of momentum while Sonic just feels like an awful slog.
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you're a faggot, that's why. you OBVIOUSLY have not played Sonic 3 and Knuckles btw. you like men and you like drinking their cum. fuck you and kill yourself.
>>
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>>10930623
>this thing is not my thing
k. keep us posted
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>>10937869
>tfw you hate the hedgehog but you don't realize the hedgehog also hates you until it's too late
>>
>>10937904
you got hedgehoged boi
>>
>>10932768
>Truth is there are many different kinds of Sonic games, sometimes you just have to find the one for you
This.

It's a simple solution, but also a pointless one since 90% of the time someone posts this sort of thread, and we see it every week at this point, it's not someone who wants to enjoy Sonic, but can't, it's really someone's who's made up their mind and wants to piss people off, that's all to it.

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https://apps.apple.com/us/app/retroarch/id6499539433

https://apps.apple.com/us/app/ppsspp-psp-emulator/id6496972903

This is amazing, I didn't use delta cause no Retroachievement support but RetroArch has it
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>>
>>10935982
It's not a very smart cat
>>
>>10934568
Does it emulate ps vita?
>>
>>10937572
>and there aren't APKs
but there are (IPA)
sideloading is a bitch though (not talking about the EU-crap in 17.4).
>>
>>10934514
>>10937572
I was emulating psx and ds on iphone in 2017. You eol guys are late to the party.
>>
>>10934568
>It's an amazing emulator
is a frontend only and quite a bad one.

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>>10939073
>include complete heal as a level 39 spell
Balance wise, maybe, but boy did it feel good to get that spell
>>
>>10939073
>Making the game hard
Not that guy, but neither grinding or xp loss on death are elements of difficulty.
I'm not saying these things were bad for the game but it's a common mistake to call these things "hard" when they're not. They just punishing or tedious. They're elements of time and stakes, not difficulty. It's important because Everquest still is hard in many respects. If anything, the harsh death penalty and extreme grind requirements heavily discouraged players from even attempting the challenging content. They would just sit on the edge of an outdoor zone in an overpowered group and just effortlessly slaughter pull after pull. Hence the massive popularity of zones like Oasis, South Karana, Dreadlands, Overthere and so on. If it wasn't for the loot incentives pulling people into dungeons, those zones would have been even more over-crowded.
>Examples of things that WERE dogshit design include complete heal as a level 39 spell
Complete heal was busted regardless of its level. The fact that it came at level 39 wasn't especially important.
> high percentage slows
These weren't a problem. Maybe durations were tweaked poorly, maybe it would have been better to have multiple, stackable slows, but these are mostly nitpicks.
>every itemization decision before PoP,
Elaborate
>raid content created before the game understood raids (i.e. we were still just 6 man groups and any broader structure was enforced by players, not the game)
Those were the best raid mobs ever. That's when a raid was something exciting. Vox and Nagafen weren't elaborately scripted 30-60+ minute encounters with a sequence mini-challenges tailored especially to test a 40-person raid meta. They were Dragons. They had Giants as allies. That's it. Everything else flowed organically from there.
>>
>>10939061
yeah, absolutely no one was playing Everquest or FF11. No one. Blizzard just decided to make an MMO for no reason and invent the genre.
>>
>>10939521
Yeah and FFXI specifically exists because Square saw how much money Sony was making with a grindy RPG and said hory shit what are we waiting for?
>>
>>10939073
If people liked those things and it kept them playing so much, then why did they bail immediately when alternative games in the genre that didn't have them were available?

Should i play the OG Ocarina of Time or go straight for the 3DS remake?

Same with Majoras Mask.
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>>10934632
I don’t talk to anyone born after 1995.
Please don’t respond to me.
>>
>>10937387
>b-but my dev crush agrees with my dumb ideas they can't be wrong
Nobody cares. You're wrong and either don't understand the intended meaning of the (un-cited) comment or Miyamoto was mistaken when he made it.
>>
>>10929940
>hur dur just ignore one of the defining aspects of the game
Step in front of a bus
>>
depends on how much you like soul
>>
>>10929734
>>10929740
Wrong. The remakes completely butchered the aesthetic they were going for and made all the colours extremely bright and saturated. The originals are better because they're darker and less aggressive on the eyes. If you look at the original artwork for the games, you can tell they were going for something a little darker in colour and tone, and the 3DS completely shat all over that.
>>10929923
This, except apply it to both remakes.

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There was an earlier thread before but I just want to say I too am almost done with this game and FUCK the end of this game. Having to fight Necron at the end of an annoying boss rush just makes me want to say "fuck it" and save state my way to victory. I refuse to explore this massive maze for every tiny little piece of better armor and magic attacks im missing, where every secret is just a shitty arbitrary hidden wall in a maze of repeating textures.

The game is unbeatable unless you rub your nose on every fucking wall in the game and find the best items.
>>
It's gonna feel GREAT once you beat it tho.
>>
>>10939345
Goddamnit. My patience and ADHD has been tested to extreme limits. I guess I better go try and get better gear and grind some levels.

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I wish this game was real.
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>>10936402
I see no reason to assume this game would have been anything special
>>
I also don't understand the sentiment of "another generic rareware platformer"

They only made one platformer before this, Banjo-Kazooie. Is Super Mario Sunshine "another generic mario platformer" despite there only being one 3D mario game before it?

It'd be more accurate to claim that it would be too similar to BK, not that it's "generic".

/autism
>>
>>10939542
>They only made one platformer before this, Banjo-Kazooie.
So Donkey Kong Country isn't a platformer now?
>>
>>10939552
Are you retarded? You know what they meant. The discussion here is revolving around 3D platformers, not platformers in general.
>>
>>10939591
"They only made one platformer before this" is an objectively incorrect statement

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I have a 1.0 Xbox and I'm really surprised that the HDD hasn't shit itself on me yet. I'd like to mod in a new SATA HDD or maybe even an SSD but I'm not looking to fully mod my Xbox
I want to keep it as close as I can to working stock. This means original dash and still popping in my dvds when I want to play
I'm probably going to end up recapping it and cleaning up the dvd tray anyway but I was wondering what the best way to clone a new drive in would be
It would be really nice if I could keep my old profile and saves but I'm willing to lose them if it means the console will work for another 10 years
Also, should I go with an HDD for authenticity or upgrade to an SSD for longevity?
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>>10933856
Fair. You can still use the stock dashboard on a modded console if you want. It's just an application that runs from the Xbox's hard drive. Unfortunately, you can't replace the DVD drive with a normal one from a PC, and OG Xbox DVD drives are all dying out.
>>
>>10936264
Would soft modding be a permanent thing? Can I force it to run the original dash on startup?
>>
Bump
>>
>>10937445
I think you can do that. Activating ingame reset (usually left trigger + right trigger + black + back IIRC) might bring you to a softmod launcher though. It's been a while since I've messed with it.
>>
>>10937445
Modding is reversible.
>Can I force it to run the original dash on startup?
I see no point for this, but I'm sure you can. You can also add a shortcut button combination to access the OG dashboard.


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