Is Spider-Man (2000) and it's sequel good games? Do they hold up or no?
>>10903548I only liked the first one. The sequel feels rushed and many misions are annoying.
I always feel like I missed out on the corny cutscenes and the what-if mode since I only had the N64 version which cut both of those (the cutscenes were made in a comic book reading style to compensate). The game was fun as a kid, but I remember always wondering why I never got what-if mode despite following what the internet said. And when I first saw anons posting about the cutscenes on here, I wondered what the fuck they were on about.
>>10903548the first one definitely does. 10/10 90s comicbook aesthetic, might be the best we've ever gotten from a western licensed game, it's not gonna blow your doors off with its gameplay but it's a very respectable variety action adventure platformer. the second game starts to wear out it's welcome a bit though, the charm isn't there and it's more reliant on the basic gameplay that is nothing special.
>>10903548I'm already at full health!Seeing how well this game nailed the Marvel universe just makes Insomniac dropping the ball that much worse.
>>10903548That Carnage+Doctor Octopus level was intense
What's your favorite box art /vr/?
>>10905375she had no luck>>10905268
>>10902305I like that one fancomic that actually tried to build some sort of in-game story for the cover.
>>10901651I never liked this cover. It looks like it's going to be some europe only janky fighting game.
>blocks your path
>>10905396There was that nice tiny program that checked a list of websites for updates whenever you connected to the Internet and then disconnected you right after.
>>10905396Wouldn't know. We had legitimate internet at 20 dollars unlimited a month with netcom in 1993. That 20/h month sounds like the service provider era on micros with like 1200 baud modems and shit dialing into Quantum, GEnie, Delphi or the holdover Prodigy and AOL with 14.4 immediately after. 56K/V.90/V.92 territory was 98+ mostly when actual internet providers came in. Course ya had to also cover a secondary phone line for that shit if you're on all the time - which we were.
>>10905525Counterstrike Source ran awful no matter what. Broadband or otherwise. Jacked up rate settings. Still better than 1.6 but still awful. Valve netcode was always trash.
>>10903002What I was to hear from is from anyone at all who had V.44 compression going. up to 320K on a 56K modem etc... I'm curious how gaming on that shit was. The best I've gotten was a legit 64K stream with a solid 8KB/s to an ISP and a ping as low as 80ms.
>>10905773Third worlder here. In around maybe 1995 or later, we didn't have any hourly limit per month, but they charged a monthly fee plus per hour rate on top of the telephone bill (also the inconvenience of not having a secondary line). And god fucking damn it was expensive. I remember only surfing around for some antivirus updates and IRC, and then the monthly bill came up and we decided to sell the 33.6k modem. Had to IRC chat on the post office for a while after that.
Time to talk about the fun machine.Dunno how many played Lode Runner 3D but I have been playing it and its fun even if hard as shit, would recommend if anyone wants to play a lesser known N64 game.Also been using Neon64 to play some NES games.
So what’s the agreed upon solution for controller pak management? Forever pak? Deleting saves? Are there worthwhile games that take up an obscene amount of memory?Somehow, I never had a pak as a kid despite owning games like Rayman 2. Looking to get one for use with my everdrive.
>>10901996i have the performance pak, i get 4 controller paks in one, i think they still sell them but their battery must be dead so better replace them.afaik Hexen, Snowboard Kids and Mario Kart 64 can use entire controller paks.
>>10901798It does nothing but Nintendo worked in a permanent psychosis in their fans that it does. Everyone who will retort this will either:>cope and say that some games required it despite that requirement simply being a built in jumper check to make sure you simply had it installed.>That having it installed somehow makes the performance better despite it being a physical impossibility due to the fact that it's never going to make the RAMBUS transfer data more efficiently without bottlenecking and actually making the performance worse due to more data having to be shared by a baby cache/insufficient bus lanes. >That it totally wasn't a cope to buy play time before crashing due to memory leak Rare couldn't fix which is why these paks were shipped with the game they made.
>>10900071They aren't lying, their families are just that terrible.
https://m.youtube.com/watch?v=OJFPyVWKPMI&It is now possible and a total game changer. Pretty impressive for ps1 games.
>>10905313the 6th gen ones were actually a big downgrade compared to the two on psx, they somehow had much worse analog control.
>>10900704I'd rather use a controller than aim a mouse in 30fps. Is there no console fps that had mouse support and was in 60fps?
>>10905642weird, I find aiming with sticks to be exponentially easier the higher the framerate, and especially easier with the lack of input lag on PC compared to older consoleswith a mouse I can go as low as the game will go, np
>>10904902Fuck outta here retard
>>10900704amored core with ps1 mouse mod is kino
Was there any rhyme or reason to naming enemies? So many games just have random words as names, all of them seem made up, meaningless. Do the names make more sense in Japanese or something?
>>10900120If you can't read Japanese then you don't deserve to complain about anything.>hOw wAs i sUpPoSed tO kNoWYou weren't. You're a secondary. You and your needs don't matter.
>>10899505>ポンタン I have no idea, but it sounds cutesy enough in japanese given its design.Considering the shape, probably a play on ボタン (button).
>>10899505I see ミンボー as a shortening of ミニボール. Or maybe a play on ピンボール.パース to me says "Paws" because it looks like a tiger.
>>10904921You can learn kana in a day if you make the slightest bit of an effortHere, because you're retarded: https://www.nhk.or.jp/lesson/en/letters/katakana.html
>>10905305>>10905324Makes sense
How does /vr/ feel about Crash Bandicoot Wrath of Cortex?
>>10905448I always preferred it to Warped because I liked most of the vehicle levels more than Warp's. I can't remember all the game that well but highlights of the game are >Medieval castle where you get chased by a dragon >Rainy jungle level where you get chased by rhinos>Underwater level that transforms into an underwater base platforming level>Crash in robot suit >Wild west Town>Pretty cool and inventive boss fights
>>10905645I beat the first level in five minutes when I was 6 and understood the mechanics well enough after it to continue playing the game. They're just pseudo intellectual faggots
one of the early games i got for PS2 with MGS2.the loading times were fucking atrocious but the 60 fps and lighting effects made it feel next-gen and I remember enjoying it.
>>10905448This is one of the few OG Xbox games that you can purchase from the Xbox 360 marketplace but NOT the Xbone/Series marketplace! The more you know! Get it before the 360 store closes down this July! https://marketplace.xbox.com/en-US/Product/Crash-Bandicoot-Wrath-of-Cortex/66acd000-77fe-1000-9115-d802565507f2
One of my earliest experiences with "soulless". It was Crash 3 except just not fun.
Best game on the Commodore 64?
>>10899351>>10898763There were Amiga games ported to the Mega Drive which was also easy due to the shared CPU.
>>10888302for me? it was being 6 years old playing x-out on my older brothers c64, which was insanely hard.>that intro>that shop keeper
>>10903521looks like it was ripped off from Wing Commander
>>10903457There were more differences than similarities though. Sprites/Tiles vs. Copper Lists is a pretty big rewrite. Not to mention how many Amiga games were in C or AMOS as opposed to native 68k assembly. The prevalence of amiga -> MD ports had more to do with favorable publishing agreements and having a fast CPU more than it being a 68k. I strongly suspect if it had been an equally fast x86 or MIPS or ARM it would have seen the same level of ports.
bump
Amazing game, I have no hope of ever finishing it though.It's just way too hard... but I won't give up.
>>10900260>>10901478Doesn't Bakraid play more like Cave games, with a focus on chaining?I don't think I've seen people tactically suiciding or focusing much on medals there either.
Alright lads, what's your favourite plane/character to use?For me it's Gain, I just love hearing him yell "BOMBER!" all the time.
>>10902774Golden Bat for me. I should probably experiment more with the secret ships though.
>>10902774I haven't touched Mahou Daisakusen characters yet because I want to first beat the game with one of the default planes.That said I mostly play with Grasshopper, though I prefer the designs of Flying Baron and Wild Snail.
Bump
>ruins your desire to game
>>10903653>he didn't potentially damage his vision parking his butt like a foot from the family tv
>>10903662Yeah, when I was like 6. I was in high school when the PS2 came out and I didn't have a tv in my room so I couldn't play from my bed, I wanted to relax so I sat on the couch or loveseat.
I know the Saturn in Europe came with an RGB scart cable any other PAL consoles that came with RGB as standard?
>>10901495I did.Composie is kind of shit.
>>10895129As a Eurofag SCART is genuinely ideal for 4th through to 6th gen (most of what I play desu) plus the Wii, and it plays nicely with source switchboxes for very little extra. Unfortunately if you get the dyslexic kid to google the cost of replacements he will type in "SCAT" and get suspended, ironic as I nearly shit my pants laughing
The main problem they all share is the rate of encounters on the overworld map. Every single time you move one pixel, BAM, "random" encounter. It can take an hour to walk across a field to the next town because of the random encounter rate. And if you skip battles? Well, you'll get trapped at a boss and punished for not grinding, and have to start the WHOLE GAME OVER.Is there any way to fix this?
>>10902445that's the mole behind dusty dunes desert's drugstore.
>>10901887>You can avoid abusing easy resources, but what constitutes abusing? How many levels are too many?The point of reducing the encounter rates and then upping the rewards to compensate is not to make it easier to grind for resources. The point is for you to be able to walk through the game and explore normally WITHOUT grinding but still not falling behind on levels or money. I think you fundamentally misunderstand the problem the described hack is fixing.
The encounters are just hold or tap A. Play while you are doing homework or walking or reading something
>>10895359fpbp/thread
>>10895370This is the same vibe as my mother asking me if I could play GTA 3 without shooting anyone when the Christian kids from next door came around
Recommend me Saturn games based on my top 10 favourite N64 and PS1 games:>1. Super Mario 64>2. Tony Hawk 2>3. Metal Gear Solid>4. Super Smash Bros>5. Mega Man Legends 2>6. Ocarina of Time>7. Spyro>8. Ace Combat 3>9. Star Fox 64>10. DriverIn this thread we can put the "Saturn has no games" meme to rest for good. Let's get into the mind of a certain customer and pitch the Saturn to him. Go!
Die Hard ArcadeGuardian HeroesLegend of OasisBaroquePanzer Dragoon ZweiPower SlaveBulk SlashElevator Action ReturnsSega Rally ChampionshipPsychic Killer Taromaru
do you miss using noisy hdd and dvd drives?
>>10902429>https://youtu.be/28b_t9deyRoIn 30+ years of using optical media I've NEVER had a drive scratch a CD. But I have certainly seen plenty of idiots putting in discs like retards. Sure, if you slap them roughly on the tray and SL-I-I-D-E them around to find the slot you're going to scratch fuck out of them. So don't do that? Use your thumb and forefinger, place them directly on the tray, push it closed.If you have a bad model of PS2 known to have a disc scratching failure mode, chalk that up to the exception that proves the rule and get one that doesn't have this flaw. Don't move your console around with a disc in the drive. Don't fuck up and blame the format basically.
>>10898336>do you miss using noisy hdd and dvd drives?I miss a hard drive or disk drive making a little song when you first boot it up.
>>10898390I remember getting a brand new Dell Inspiron desktop PC in 2008 and being shocked at how quiet it was compared to my old PC from the 90s after you pressed the power button and the fans spun-up for only a second or two.
>>10898336Had a Win95 machine that made some angry Chihuahua noises, I don't know if it was the HDD or the Floppy Disc drive, but it was comfy.
>>10904646Sure, I even had a fanless 8600GTS.And I distinctly remember it being really bulky and very hot compared to more orhidox alternatives.
Hect, a developer mostly known for board game and other such shovelware produces this game about the 1988 US presidential election, or at least an impressionistic Japanese interpretation of it. Nobody knows who asked for this game and nobody wants to know either.
>>10904062the Howard the Duck game on C64. let us never speak of it again.
This came out in October '88 a few weeks before the presidential election actually took place.
>>10903951They presumably added it to make the game more appealing to the average Japanese gamer, but by the same token, that's admitting that US politics as-is probably doesn't have much appeal for the average Japanese gamer, so... why make the game in the first place? If you're going to use it as a backdrop for some quirky RPG or action game, like that Gorbachev puzzle game, sure, but this game is basically just walls of text and menus
Nintendo Power 1993?
>>10903854Campaign issue: Senator, do you believe trans women are actually women or not? Yes or no.
Old vidya renders like this
>>10905214>two threads over two months apartHOLY FUCKING SPAM MODS THIS CAN'T BE HAPPENEING AAAAAIIIEEE SAVE ME NIGGERMAN
>>10903139because when the player can move the camera you go from pic related's left to right.
>>10903139>>10905669>>10903062Here's a direct illustration: Here's a real time demo someone made, where first they tried to line up the camera like the render and then it switches to gameplay camera. The posed frame looks nothing like OP pic - it's low res, low poly, proportions are off, washed out colors, bad lighting etc. An infinite list of how it doesn't replicate the SGI look. But the point is even from the 5/10 left image, look how much aesthetic appeal still drops when it switches to the gameplay camera - losing the framing of mario by the high sides of the apparent 'canyon' by the narrow crop image. Losing the 'looming' effect of the girders. You go from 5/10 to 1/10 intrigue with what's on your screen. So even starting from a 10/10 proper SGI rendering recreation, you give the player control of the framing and it's going to still drop to 5/10 and people will scratch their heads as to why it 'looks like' a pre-render, in all the details they check, but it doesn't feel like a pre-rendered image makes them feel.https://www.youtube.com/watch?v=pzEUAU6yQIw
>>10905681The irony of your entire post is how many people in the comments think that demo is the coolest thing they've ever seen.