[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: triforce.gif (102 KB, 500x500)
102 KB
102 KB GIF
This board is for the discussion of classic, or "retro" games, including consoles, computer games, arcade games (including pinball) and any other forms of video games. Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted). The Microsoft Xbox, Nintendo GameCube, Nintendo Game Boy Advance, and Sony PlayStation 2 will now be considered "retro".

Helpful links:
Game Tech Wiki
Emulation General Wiki

Post a cropped pic of any game screen and anons try to guess where it's from.
33 replies and 17 images omitted. Click here to view.
>>
>>10880710
>Super Scope 6?
Correct!, more precisely the Lazerblazer gamss on it.
Funny the other anons were close by mentioning others Super Scope games.
>>
>>10880538
hell yeah Street Rod, still remember how there was one car you could buy and strip of parts and people would pay an price you asked for it
>>
File: sr2.jpg (152 KB, 640x400)
152 KB
152 KB JPG
>>10880810
yeah that's right
>>
File: 220540.jpg (16 KB, 249x155)
16 KB
16 KB JPG
how bout dis?
>>
>>10881060
Bubsy?

File: IMG_0356.png (23 KB, 352x224)
23 KB
23 KB PNG
The “official” Hang-On next gen sequel was garbage while Manx TT was far superior… what went wrong?
>>
>>10881065
It was probably just done by a different team, as you said Manx TT and even Road Rash were better titles

I've wanted to play this game since I've seen it on a TV show in 1999. I finally gave it a go, and it was a tons of fun but.... 5 tracks? That's it? Seriously? I know the tracks are long and full of multi paths but still, this is really light.
11 replies and 2 images omitted. Click here to view.
>>
>>10880775
N64 racing library sucks in general but this game is a nice exception.
>>
>>10880775
this is a game that should be decompiled
but no, it's mario and zelda for the nth time
>>
>>10881052
Those have been decompiled once...
>>
>>10881052
>this is a game that should be decompiled
That'd be nice considering I just downloaded 3 different N64 emulators to play this and they all suck
>>
>>10881054
>he doesn't know

File: 1709907204144.jpg (132 KB, 1280x720)
132 KB
132 KB JPG
Does this interview finally settle all debates about the Sega Saturn? This board has some ridiculous arguments about the console, but it seems like we finally have all the answers from Hideki Sato

>Was the Saturn originally intended to be a 2D console? Or a 3D one?

>Sato: To be honest, in the beginning, I wasn’t thinking of 3D capabilities for the Saturn at all. This was partially my fault, but additionally, the game developers at Sega at the time had basically no knowledge of 3D game development. They had all been raised in the environment of 2D sprites and backgrounds, and the only developers who had any real experience with 3D were Yu Suzuki and AM2 with the Virtua series. >Actually, all of the other developers wanted to continue developing using the same system they were used to. If you looked at every single Sega employee within the home console division, there were practically no programmers or designers who had any knowledge of polygon technology.
>I had taken a look at Sega’s development teams at the time and concluded, “It’s going to be impossible for them to do 3D games.”
>I concluded that there was no way Sega’s development assets would be able to do 3D.
>However, the PlayStation completely embraced polygons.
>When we found out about that, we realized we were in trouble.
>Thankfully, the (Saturn) SH-2s could be linked in a cascade connection. A large amount of geometry calculations are required to do polygon graphics, and a single Saturn SH-2 was completely insufficient.
>With all the CPUs in the Saturn, only a tiny fraction of developers at Sega were able to make sense of them all and actually put them to use. For third parties… well, there was no way.
>I’m not sure if you call it a memory, but a regret I have is not going with one of our options to use the arcade system Model 1 as the base for the Saturn.
>We could have gone with 3D polygons with that kind of force.

-December 2021

Comment too long. Click here to view the full text.
67 replies and 3 images omitted. Click here to view.
>>
>>10874063
The problem with Sega is they were always too focused on the hardware and always neglected their games. Launching Saturn without a Sonic game was a dumb move. Not having ANY Sonic game was an even dumber move.

Just make Sega Saturn based on Model 1 with some upgrades for textures. Boom. Problem solved.
>>
>>10874063
What would a Saturn based on the Sega Model 1 look like?
>>
>>10880350
Exactly the same as the Saturn was, except no texture.
>>
>>10880350
You'd end up with a setup very similar to the playstation, i.e. no VDP1&2 nonsense, no dual CPU bullshit, just a fairly straightforward platform designed for 3D from the start (and could do 2D as well by using its 3D pipeline)
>>
>>10874063
>Does this interview finally settle all debates about the Sega Saturn?

No autists on this board are gonna argue about "what could have been" until the end of time. This is why we need Bernieposting.

File: claw.jpg (110 KB, 563x832)
110 KB
110 KB JPG
I remember having a bootleg spanish language version of this game on CD-ROM as a young kid. One of the best 2D platformers of its time
>>
El Garras

File: 1713162275427587.jpg (215 KB, 1024x1021)
215 KB
215 KB JPG
>Links
Retro sizer https://retrosizer.com/
Retro handhelds spreadsheet https://pastebin.com/ZyqXr19r
SoC Comparison https://versus.com/en/mobile-chipset

>Where to buy
Aliexpress, gogamegeek, litnxt, keepretro, mechdiy, Anbernic/retroid store

>What do I buy
Post your preferences: Money (20$ - 200$), Shape (horizontal, vertical, clamshell, square), Pocketable or not, OS (Linux, Android, Both), Systems (Pre PSX is 8, 16, and 32-bit eras, PSX with extras, Dreamcast and N64, PSP and DS, PS2 and GC/Wii capable)

>Recommended devices
Prices depend on when and where you buy.
- Retroid Pocket 4 (200$, horizontal, 4.7" 16:9 Screen, up to PS2/GC, android)
- Anbernic RG556 ($200, horizontal, 5.8" 16:9 OLED Screen, up to PS2/GC, android)

Comment too long. Click here to view the full text.
411 replies and 89 images omitted. Click here to view.
>>
>The RG28XX goes from being $45 to fucking $70 when you go to check out
lol FUCK that
>>
>>10871456
>>10872683
>>10876970
>>10879568
>>10879735
The D-R35 Plus has been confirmed to be another SF-2000. It even uses the same UI. I'd sooner recommend somebody just buy two SF-2000s rather than one D-R35 Plus.
https://www.youtube.com/watch?v=ZPfagC8veK8
>>
File: The X8 4 Inch.png (546 KB, 1222x666)
546 KB
546 KB PNG
GENTLEMEN, THE X8 IS HERE
>>
>>10880948
I can usually hack a bit of asymmetric design but this is too much, it's not even in the same multiverse as the "dpad in the wrong place" posts that I routinely laugh at. Asymmetric vertislop with that much space between the dpad and stick, right at the bottom and the tiny buttons. Nahhhhhhhhhhh.
Interesting look for a vertislopper but what the actual fuck were they thinking.

Somebody needs to sit these Chinese down and show them pictures of unacceptable button placement on the edges. They need to learn, it's not okay to produce this much ewaste from recycled parts. It's not upcycling, it's downcycling.
>>
File: s-l400 (3).jpg (21 KB, 400x400)
21 KB
21 KB JPG
>>10880948
X6 looks nicer, even then it's kind of unnecessary when GB300 and regular Famiclones exist. Less is more with these vertical handhelds imo

>>10881012
It looks like the screen in 16:9 again too

File: saturn quake.webm (1.49 MB, 480x320)
1.49 MB
1.49 MB WEBM
>saturn quake
163 replies and 25 images omitted. Click here to view.
>>
>>10880496
Quake has always been shart. Descent already did what it was trying to do a year prior (with better colors), and Duke 3D is a better game from that era.

>>10880496
Never played Call of Duty MW2's Spec Ops missions and MW3's Survival Mode I see.
>>
>>10880771
no I don’t care about cod and you shouldn’t either
>>
File: 1712249006427015.jpg (522 KB, 1872x1340)
522 KB
522 KB JPG
>>
File: 1706941860683257.jpg (562 KB, 1913x1326)
562 KB
562 KB JPG
Yeah.. I think I'll take the opinion of the offical Sega Saturn magazine UK over some lifeless loser on 4chins lmao.
>>
>>10875717
Both PSX and N64 ports were great, former because of how technologically impressive it is and some new stuff and latter having an entirely new campaign.

This game looks exactly like RE 3.5 hallucination/hookman/whatever version, wtf. If we add weapons and zombies then I'm convinced this is what the game was going to be like
13 replies and 1 image omitted. Click here to view.
>>
>>10879046
It is her. The real Jill died in Lost in Nightmares lmao
>>
>>10879051
>The real Jill died in Lost in Nightmares
i believe it, that was the worst DLC Capcom ever made it was so bad it killed Jill
>>
>>10879001
i heard it was in Spain.
>>
>>10875657
YOU JUST KNOW
>>
>>10879128
You might be thinking of Devil May Cry, which obviously does not take place in Spain but is based on Spanish architecture (mostly Gothic)

File: 1634760441270.gif (1.08 MB, 480x360)
1.08 MB
1.08 MB GIF
I'm currently downloading and throwing games into a 1TB SSD for my fat PS2. Hit me with all your suggestions, I wanna fill this shit up so I don't have to do this again. I've already got most of the obvious stuff and some HIDDEN GEMS but I'm sure there's a lot I'm missing.
>>
nes emulator
>>
Crimson Tears
Dragon Quest V
Metal Saga
Dodonpachi Daioujou
>>
File: 1668519390229882.gif (391 KB, 500x287)
391 KB
391 KB GIF
>>10881046
I have a NES anon.

>>10881053
Added

File: 76555.jpg (140 KB, 930x524)
140 KB
140 KB JPG
Ultima VIII.
10 replies omitted. Click here to view.
>>
>>10879819
was this the first ultima to not have a retarded camera perspective?
>>
>>10880893
in isometric view, yes.
graphically this was the best Ultima of all, the animations are great.
>>
>>10880869
Running and jumping bits are doable with a mouse, if you play the patched version.
>>
>>10880198
fuck the rules
>>
>ah yes thats what Ultima Needs, to become Super Mario!
the exact moment I knew Rich Garriott had gone insane

File: Going_Down_title.png (22 KB, 640x480)
22 KB
22 KB PNG
DOOM THREAD / RETRO FPS THREAD - Last thread: >>10873542

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:

Comment too long. Click here to view the full text.
441 replies and 113 images omitted. Click here to view.
>>
>>10881021
Honestly, I don't think anyone cares about it. Not even Bugthesda lawyers.
>>
File: wspasm spawndood.webm (3.91 MB, 640x360)
3.91 MB
3.91 MB WEBM
>>10880961
>episode 4 spawns
Worthless enemy, no excuse, how can anyone enjoy this
>spawns with sensible restrained placement
Well, now they’re just cute
>>
>>10881029
I think it being the doom engine requires it to be open source. From the looks of it, fixing DRRR (lmao) seems to be akin to finding a cure for AIDS so it might be deemed not worth it, but /vm/'s got autism and spite backing them up so we might see a detuned DRRR (lol) not so far down the line.
>>
>>10881038
Wait I'm retarded, ZDaemon literally exists.
>>
any proper way to play corruption cards in software renderer?

File: rama-ferdinand-marl-e.jpg (131 KB, 800x1350)
131 KB
131 KB JPG
Any good /vr/ JRPGs where the protagonist is female? The only series I know of is Rhapsody. Bonus points for PS1 or PS2 games.
25 replies and 11 images omitted. Click here to view.
>>
>>10880978
Big Futa Cock
>>
>>10880994
never knew she was hermaphrodite.
>>
>>10880639
Same. I thought it'd be the first reply.
>>
>>10880684
La Pucelle TacTHICCs
>>
>>10881002
Blame Kefka.

File: bsttate.jpg (141 KB, 566x841)
141 KB
141 KB JPG
post your setup anon!
>recent pickups (if any)
>favorite brands \ recs (if any)
>recommended vidya that benefits from CRT

certain games were clearly designed with crt in mind
certain titles directly benefit from the phosphor bloom

>previous thread: >>10806414
428 replies and 82 images omitted. Click here to view.
>>
File: PSX_20240425_155324.jpg (1.14 MB, 1387x1849)
1.14 MB
1.14 MB JPG
>>
>>10880960
The CRT gotta be the biggest thing in your setup, otherwise it just looks goofy. This little baby is as tall as a PS2 and you add speakers and a huge amp to make it look even sadder.
>>
Is 224p supposed to fill the screen or should I let it have black bars if I want to get the aspect ratio right?
Or is it one of those "depends on whether the devs accounted for it" things?
>>
>>10881028
Can do both depending on timings, on consoles and arcades it's definitely supposed to fill the screen. There are patterns in 240p suite to get the ratio right.
>>
>>10873158
>Does anyone here actually read the posts they try to reply to
The question was how to hook up a CRT to a PC with composite input, the answer is to use VGA output to get 15kHz RGB, because that's a signal you should be able to get from pretty much any PC, then convert that to composite (like with a VGA to composite adapter).

That's the best answer there is for connecting a "PC" to a CRT TV. There are old graphics cards which had S-Video output at least, some of the very old systems had actual composite outputs but I'm pretty sure that was even before the advent of VGA as a standard. Going by the question I assume the intent is to emulate games, which means a modern PC is the best choice and with a modern PC you may not even be able to plug in one of those old cards, therefore the way to get composite is to first get RGB 15kHz (over VGA) and then use a converter to go from that to composite.

That should work and provide good image quality at the appropriate resolution for 240p stuff. You can also find HDMI to composite adapters, but those will usually take some higher resolution and scale it internally and you don't really know what you're getting at the output (whether it's 480i, 240p, whatever else) so if you want it to look authentic, which I assume you do, then the way to go is what I've mentioned. There might be a "good" HDMI to composite converter out there which can take 240p and actually output 240p without extra scaling and shit, but I don't know of any.

>>10877564
Actually outputting 216 lines at 60Hz might not work, but the thing is that CRT TVs pretty much all overscan to some degree. The "240p" output from games consoles is usually like 224 lines (depending on the game, console and so on) of actual game and this fills the screen despite the signal being 240p. 216 lines isn't far off from 224, so if you see any letterboxing it's going to be minor and if you've got a vertical size adjustment you can definitely fix it to look as you like.

File: denjin makai 2.png (866 KB, 600x872)
866 KB
866 KB PNG
holy shit why didn't you tell me about this game its fucking great
2 replies and 2 images omitted. Click here to view.
>>
Why would I tell you? You'd just complain and get angry at me if you happened to dislike it.
>>
https://www.youtube.com/watch?v=-Y_T8vif1fU
Nekketsu Oyako is not a great beat em up by any means, but the soundtrack in the Saturn version is amazing.
>>
Played Captain America on the SNES yesterday. It's ass as hell. Barely playable.
>>
>>10879129
>>10879173

the main characters are the same ones of ghost chaser densei?
>>
>>10879326
>Captain America on the SNES
>SNES
Found the problem. The 2.68 mhz SNES couldn't handle this genre (or any action genres for that matter).


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.