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File: StringsInTheShadowOP.jpg (75 KB, 720x720)
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You are utterly invisible to the naked eye. Only devices or beings able to see in the infrared spectrum could spy you in the world of utter white. Your full-body outfit shields you from the worst of the bone-gnawing cold and is constructed from the pelts of creatures adapted to this hellscape of frozen tundra. Their thick fur and heavy hide insulate you from the snow that you are concealed within. Still, the cold slivers its way through your suit, jealously groping at you with ethereal hands, stealing your warmth. Gaunt limbs rattle and shiver as you hold your silent vigil, waiting for the perfect moment. Your emaciated body appears as ghostly white skin stretched too tightly over frail bones and atrophied muscle; despite your frailty, or maybe because of it, you make an imposing figure with red eyes blazing with purpose and hatred.

From your vantage point, you spot the doors of a shelter sliding open through the magnification of your scope as heat escapes in a cloud of steam. Your stilled heart rate begins to quicken with excitement, and a cruel revanchist grin grows across your ugly visage. You watch three figures languishing by the opening, conversing and smiling. Only their faces are visible through their coats, which, unlike yours, are dark colours to stand out against the snow rather than to blend in with it. All three are Bothans, only their faces are visible, not that you would need to see their faces to determine their species. This world was given to the Bothans to colonise and rule, as long as it stayed loyal to the Hutt Empire and kept supplying the region with the plasma reserves of the planet. For this task, they were gifted thirty million beings roughly a hundred years ago, all your people, all slaves, to toil and die for the extraction of the planet’s plasma.
116 replies and 10 images omitted. Click here to view.
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>>5992601
Can we set the antimatter bomb somewhere where its expanding radius will hit the generator first, disabling the shield, and then reach the vault? Or does it have to be placed within the vault?

If it goes off in the vault and destroys all the hoard inside in that small localized area then that's mission success right? Would disabling the generator just allow us to destroy the whole moon?
>>
>>5992601
>>Go right
>>
>>5992601
>Go right.

Welcome back bro
>>
>>5992690
The bomb is the size of a van. You'd need to ferry it with one of the droids if you wanted it to destory the generator with it, which would raise alarms. The vault is not one sprawling open room but many individual vaults housing different items.
>>
Sorry no update tonight, left it too late and I've got to get up early for the doctors.

You sit on top of your horse, fully armored with shield in hand and wait. Not to far from you, stands your older brother William. He lays your lance across his shoulder, today the roles are reversed and he squires for you. Across the way is your opponents pavilion, he has yet to show himself. Due to special circumstances, he is running late. The longer you wait, the more the nerves start to work away at your mental fortitude. You cannot be blamed for this however, for there is much to be nervous about.It is the first joust of the finals, and an unexpectedly large crowd has come to spectate. It has been an uncharacteristically warm spring and the winter dragged its heels departing. An amateur tournament has given nobles and peasants alike all the excuse they needed to leave their homes. The green hills all around the glade are dotted with blankets and pavilions with more coming by the hour. The organizers have likewise done their best to grow the tournament area to meet the needs of the expanding viewership. Seating for the nobility, stalls for merchants, and of course, the pageantry. A great deal of flowing banners, whimsical instruments, and colorful drapery has been put out over time. Not that you are complaining about it, the truth is that it all makes you feel like a real knight. It is enough to stir your imagination. Transporting you at times to places like the far off grand arena in Midlan. Where a knight can win the kiss of a princess, and the cheers of crowds are deafening. Or so you are told.


"Steady yourself, looks like they are finally ready."
42 replies omitted. Click here to view.
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>>5974878
Good luck
>>
>>5974878
Kick that exam's ass
>>
>>5974281
>(Blackguard Duelist) Sunny. Your mother gave you a name that would bring light into her life.
>>
>>5972455
qtg? im new to this board, please enlighten me.
>>
>>5981745
>>5962533

File: Containment Quest.png (1.73 MB, 1302x920)
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It is the dawn of the 24th Century.

A hundred years ago, mankind believe his destiny lay among the stars. But when he reached his hands beyond the heliopause with his first colony ship, he invited calamity into his world. Titans fell from beyond the stars and scored the surface of the Earth. With them came a terrible plague that scientists named the White Chlorination Syndrome, a near certain death sentence spread by salt that fell like snow. Those who fell ill became salt themselves, or else twisted into red-eyed demons that joined into rapacious hordes of marauders ravaging the lands.

Oh, and a fraction of a percent recovered completely, gaining all the powers of those demons but none of the madness that came with the transformation. Those folk received the name Nephilim for the strength of will that it took to resist the Red-Eyes' call.

You are not a Nephilim.

Every kid dreams themself a Nephilim at one point or another in their youth, but times are not so exciting any longer. Baldr Inhibitors keep the sickness in check well enough that outside of the containment zones - areas of a one mile radius surrounding each fallen Titan - no one needs to worry about joining the Red-Eyed Horde. Oh sure, the world lost some of its greatest cities, but the last fifty years have been a time of rebuilding. Things are almost as nice as they were in the late 20th Century now.

Well, except for the army of Red Eyes occupying the entire continent of Africa and the region once known as the Holy Land. Worrying about those places is not your job, so you don't worry about them most days of the year. No way would they send a rookie like you to the Jerusalem front, no.

You work for the YGGDRASIL Organization, the last remnant of the Old United Nations. That means even though you never caught WCS, you get to fight alongside the Nephilim to protect humanity from the monsters that emerge within the containment zones. Specifically, your job is..
>Staff Officer. You assist with relaying orders and managing Nephilim and soldiers on the ground.
>Logistics Officer. You keep the Nephilim who are fighting the good fight supplied with all the bullets they need.

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>>5974888
>Center of the LZ
>Hover and let down a ladder
>>
>>5974888
>Center of the LZ
>Hover and let down a ladder

LZ is cleared and we need the air time to move if there are more hidden enemies.
>>
>>5974888
>>By the entrance to a ruined museum
>Hover and let down a ladder
>>
>>5979424
>>5979513
anons, OP probably flaked
>>
>>5974888
>>Center of the LZ
>>Hover and let down a ladder


SPEED

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Before the green garbed hero arrived, before the princess’s power arise, before the blade of evils bane, before the kingdom of Hyrule waned, there were kings and queens, soldiers and spies, all battling to keep the kingdom alive. They fought the king of evil’s might, but were all cast down into deepest night. Without their bravery no land would there be, for the hero in green to have set free. So come all ye listeners and harken to me, while I spin thee a tale about the heroes in mail. The common solider whose blood was spilled, to buy time for the hero with the iron will.

Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=The+Fall+of+Hyrule

The click and scrape of metal on stone along with occasional grunt of exertion are the only sounds in the tunnel as Jinom and his flanking force crawl through the narrowing passages that lead to the rear entrance of the Bokoblin base. Prince Jinom wipes sweat from his brow and takes another breath of the stiflingly hot tunnel air. Up ahead, the Sheikah lead the way, dimly illuminating the tunnel with a heavily shaded lantern as the slither silently forward. A few more minutes of crawling later, the tunnel opens up allowing the Prince's men to stand again. This moment of relief is cut short, however, as the Sheikah hurriedly snuff out their lantern and hush everyone into silence. In the dark silence, faint snorting can be heard and dim fire light can be seen dancing on the tunnel wall. Jinom's force creeps forward as quietly as it can coming to a halt just before the tunnel bends to reveal the back entrance to the Bokoblins base.

Peeking carefully around the bend Jinom can see a few blue Bokoblin sentries patroling atop a makeshift stone palisade. Below them, blocking the way into the Bokoblin camp is a simple movable barricade made of sharpened wooden stakes. Judging from the lack of a commotion Darbus's Gorons haven't made their attack yet. All there is left to do, is wait, or attempt a little sabotage...

> Send the Sheikah forward to remove the barricades and clear the way for the Prince's men.

>Have the Sheikah attempt to take out the sentries and give Jinom's force the chance to totally surprise the Bokoblins.

>Hold position and wait for Darbus to attack, rather than risk the Prince's force being discovered early.

>[Write In]
204 replies and 27 images omitted. Click here to view.
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>>5993528
>The Raven Tribe
Ravens and owls IRL don't get along, right? They may be our best bet.
>>
>>5993528
>Ravens
>>
>>5993528
>>The River Zora
>>
>>5993546
I change my mid to the river Zora
>>
>>5993528
>The River Zora
Let's not get into any more trouble with the Rito...

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A world where might makes right. A world of Jade and Gold, of Phoenix and Dragons, of Pills and Talismans, of Martial and Spiritual arts.
A world where diligent training yield strength, meaning freedom. A world where loneliness means death, meaning social chains.
A world still unfair, as the ones reaching the heavens are most likely born rich - be it political riches of the aristocrats, power of secret knowledges and hidden realms of clans, or lucky enough to be born one-in-a-thousand genius.
This is not the case of Quiet Word - that is, (You). This is the case of your friends Dhundan Kepa, the brooding dark intimidating and secretive young boy and Ai, which is stuck too deep in her inner world.
However, you might be one-in-a-hundred genius. The fear of falling behind made you push your boundaries times and times again, leading you to overtake from a slim margin the two geniuses by a combination of luck, hard work, and burn out.
You also motivated the other "gifted but not great" kids - the monkey-bound Yi Norm, the Horse specialist Sin Din and her twin jack-of-all-trade Man Din to follow along.
You have also fairly good relationship with other members of the sect : Kyo Ko, a 11 year old girl extremely secretive of her skills and Bathias, a 15 year old boy that took the role of Hawk Master after the older one got promoted.
Last, Ryota, the Branch Master at the Inborn Realm (Fourth Stage), is personally tutoring you.

In the end, you know a fair amount of technic for such a young cultivator, but your strength lies in the impressive amount of Bonded Spiritual Beasts - A Hawk spirit, a Horse spirit, a Snake spirit and a Wolf spirit.
Speaking of that last one, you didn't told a world about him to anybody. As a scion of the Primordial Wolf spirit, its father warned you of its worth and how people could want to rip it away from you...
You recently discovered that the Hawk Spirit is an embodiment of the mythical element of Growth. Speaking of, you had an unique opportunity to visit the Growth realm, coming back with insights, an unique movement technique and a teapot, hidden in cloth and wore at your belt.
Despite the amount of self-inflicted pressure, you know you're pretty loaded and progressing at a more than acceptable rhythm - having broke through the second of the five minor realms of First stage, the Eye Aperture.

Character sheet : https://pastebin.com/FQqQDEa9

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>>5994386
Well, I'll defer to Elder Sister then.

Change >>5994372 to
>Consume the pills
>>
>>5994147
>Consume the pills
>>
>>5994147
>Consume

Even if not, getting back in a week is good for us
>>
>>4884147
>Consume the pills
Also, bathtime with Kyo Ko made me wonder if we can take on the physical attributes of our bound spirits such as eye of hawk or claws of wolf.
>>
>>5994147
>Consume the pills

In a place where everything that can and cannot exist a lone prisoner stands. This ethereal being is the most physical thing in existence save for the twenty-nine chains they have pulled against for eons. A sound rings out throughout reality as one of the chains breaks causing the creature to pause for the first time since it was chained. The chains glow with divine power as the broken chain repairs itself in only a second. However, by the time it wrapped around the prisoner three more chains had broken. The Demiurge continues to break the chains faster than they can repair themselves. The twenty-eighth chain wraps around them once more but not before they grab the last chain binding their maw and rip it off. The chain radiates a blinding level of light yet is consumed in an instant when the captive bites down on it. Another chain attempts to wrap around their jaws but the creature's one head splits into hundreds. The chain binds one mouth but is quickly ripped apart by the rest. As the remaing chains repair themselves they transform into creatures that would inspire awe in even the gods. Soon three such beings stand before them the unbound entity as they consumes the rest of the chains that hadn't repaired themselves in time. A battle occurred between the guardians and their prisoner that would threaten the universe's existence if it existed at the time. Yet in just over half a second it was over. The Demiurge bit into reality causing all that was and wasn't to shake. At first they experienced all forms of pain that could and could not exist as the embodiment of all that was and wasn't tries to make them cease. But once all pain was absorbed their body began to reform. Stone, ice, steel, fur, everything they absorbed became a part of their new form. When they felt themselves beginning to be unmade they released their hold of reality. Due to becoming physical they could no longer exist in this world of concepts and so, the second the Demiurge stopped biting reality it suddenly found itself in the void that formed where all the concepts they had eaten once were. Ichor dripped from the wound on their side that formed when reality tried to unmake them. With a touch the wound instantly healed leaving only another scar among the countless ones they had gained from their previous escapes. "Maybe this time it will let me create in peace." Thought the demiurge as it watched the ichor it had lost begin to take a new shape.

>1/2
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>>5989459
>Spend the 5 ichor to get the domain of Destruction back. Become Whole.
>>
Rolled 43, 34, 16, 89, 30 = 212 (5d100)

>>5987498

A season of change is upon the Season of Crowns.
As the little godling undergoes its metamorphosis, it once again sheds its ichor, creating as it was born to.
Using both usable domains and applying them to everything

>Expend 12 Ichor to create Loomspire, a Sacred Site located in the Silknest and fully dedicated to ichor production, +64

This colossal spire of silk-steel drives itself up into the sky from the heart of the Silknest, strands from all corners of the realm thicken and converge to form this mighty and imposing tower, hovering monstrous silkmoths known as the Bombyxid often seen nesting around it.

It is a glorious reflection of all of The Season of Crowns goodwill for mortalkind. Here in the loomspire, life itself is woven into being, an infinite wellspring of plenty forming forth from the blessed silk produced by the moths.
Entire animals, people, fruits and food can be replicated here, woven into existence by the loom at the centre of the spire. In all the associated rooms, the stewards of this colossal spire dwell.


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Rolled 41, 83, 36, 58, 7 = 225 (5d100)

Ashkur would expand his realm being the very planet to his will by forcing lava from underneath the planet upwards to create vast mountain ranges across the landscapes for which a new race may live. On top of these mountains he would create a race of vicious violent Harpies, more animal than man, they would cannibalize their prey. While consuming their prey they would feast on them without killing them immediately to preserve the taste of pain being produced in the animal or man’s body. These beasts living in semi-tribal groups would frequently engage in conflict over territory which would make for a spectacular sight in the skies.

>Spend 5i on the Swamp adding mountains and expanding the planes on the planet. (+15 ichor, +10 fire, +10 subjugation) = +35
>Spend 2i creating the Harpies (+10 ichor, +10 war, +10 torture, +10 wrath, subjugation +10) = +50

Ashkur would then turn his sights to the plains. While his harpies may feast on local fauna they lacked any great enemy or rival to prove themselves against. Inspired by the witch’s pet name for himself he would create a race of rabid hyena-like dog men called the Kurakur who would roam the plains in bands. These creatures would frequently fight over territory as the lands they inhabited would hardly be defendable and they had an innate desire for war. Their organizational structure was extremely loose leading to the chieftains having to frequently beat their rivals into submission. The Kurakur would be the most devout followers of Ashkur and would perform ritual live burnings in his name.

>Spend 2i creating the Kurakur (+10 ichor, +10 war, +10 torture, +10 wrath, subjugation +10) = +50


Seeing the need for an afterlife for his subjects he would begin working on a long-term subject. Underneath the planet of the swamp, he would create a plane of flame and brimstone called Tartarus decorated with the skulls of the fallen and numerous weapons of war. The plane would exemplify all of his domains causing those within the fill extreme emotions of wrath, a heightened sense of pain, and an unquenchable bloodlust causing desires for war. He would create a new form of divine subjects in this realm to serve his needs. They would be called the Faceless Angels. They had bodies made of solidified flame with black wings and pale white masks. The faceless angels were spirit-like creatures who would serve to inspire a warlike spirit in the rest of his subjects. They would possess leaders to cause conflict, anger, and strife within communities to help nudge the people to warfare. They would also kidnap the weakest among the various tribes and flay their corpses to leave as an example for the rest of them.

>Spend 5i on the swamp creating Tartarus a realm of flame which is an addition to the swamp (+5 ichor, +10 torture, +10 fire, +10 war, +10 subjugation) = +55

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Rolled 72, 60, 57, 60, 24 = 273 (5d100)

Outside the swamp, Ashkur would forge a number of flaming spheres called stars. These spheres of flame would grow in size relative to the amount of violence taking place in the universe. They would do so by absorbing the lost ichor from numerous conflicts whether spent in battle or taken in damage. This would be possible through amplifying Ashkur’s will of subjugation and his attunement to war allowing the very gravity of the stars to pull in ichor. Once large enough these stars would release their energy into a number of focal points within the mountains of the swamp where they would then be directed into the core of the planet to enlarge it in size.

>Spend 6i on the Stars of War divine artifact (+30 ichor, +10 war, +10 wrath, +10 fire, +10 subjugation) = +70

To ensure the defenses of his realm Ashkur would create a number of fortresses within his realm armed by the faceless angels; these would be focal points of wrath harvesting the desires of violence from the local population and housing a number of rooms where tortured mortals are forced to fight to the death. This complex would generate an intense amount of feelings of wrath and pain, which would then be refined into the purist form possible. Some of this pure domain energy would let loose into the skies, permeating the air and creating a mist of rage in the atmosphere disorienting opponents and causing them to fall into their desires for violence leaving them sloppy in conflict. While other energy would be animated into pure crystals of wrath and war which would animate the earth to do Ashkur's bidding while in conflict.

>Spend 6i forging a divine law to animate the swamp to serve as a defensive tool (+30 ichor, +10 war, +10 torture, +10 wrath, subjugation +10) = +70

Ashkur would improve upon the equipment he had been given previously, First, he would add a number of solidified crystals of flame to his necklace to signify his status as a king. Then he would enchant the blade of Heirdecimus into a more proficient tool of war. He would lay a number of runes upon the blade causing flames of torturous pain to dance upon it. These would weaken his enemies and subjugate them to his will.
>Spend 1i on the God Leash (+6 ichor, +10 fire, +10 subjugation) = +26
>Spend 1i on Heirdecimus (+6 ichor, +10 torture, +10 subjugation, +10 torture, +10 war) = +46

Then as a gift for the swamp witch, he would strengthen her divine site making it able to more easily able to bend those to her will lest they experience torturous pain.

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Rolled 21 + 68 (1d100 + 68)

Finally to satiate his need for like-minded scholars Ashkur created his first Divine Servant Jingles The Clown. Jingles was a particularly twisted faceless angel whose greatest passion in life was torturing mortals until they bent to the worship of Ashkur. He possessed a body made of fire, 2 pairs of wings on his back, and a clown's cap with bells on it. He would wield a thin twisted spear meant for digging into an opponent's flesh and drilling into the body to create "art." Jingles would be the head of the faceless angels directing them in their duties, while not entertaining Ashkur with his quips about the lesser gods, ordering them around as if they were actors pretending to be soldiers yet there was a certain level of military tact in his performance. He was prone to violent outbursts to the subordinates who didn't heed his will but contrarily showed great reverence to his creator.
>Spend 3 ichor on a Divine Servant Jingles the Clown (+18 ichor +10 fire, 10 torture, +10 war, +10 wrath, +10 subjugation) = +68

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Mobile poster attempting to cobble together a simple civ thread (without letting it immediately die as with other civ threads.) Going to keep it simple as there's already an extremely detailed nation builder on the board atm to satisfy anyone looking for complexity.
>Races are limited to those made out of sticks and stones
>Vote on a race and location, first to three wins
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>>5973285
My argument against first anon is he may not be of the Mycelium but with the ingestion of Mychel in his frail state he may be able to rewire the boar especially as this "insane" mushroom walked him over no big deal, I think we should look into this insane fellow more and see if his insanity is more shamanic/druidic in nature
>>
>>5973107
>Convince the insane one to lead the pair into the lake

>Construct humidor
>>
sadge
>>
>>5974952
>op says he'll cont the thread
>starts a super interesting quest
>doesnt

major sadge
>>
>>5974967
Any Quests with that damn OP image (or any variation thereof) are pretty much guaranteed to die. Using OP's image is basically an indicator that the QM has no ideas and is going to flake, so it'd just save a lot of time and effort if everyone on the board started ignoring them entirely.

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“Long ago, long ago, our world was lush and green. Singers sang and dragons flew, and sorcery and steel were made one…”

In the deepest dark of an ancient metal ruin, eyes of dead glass watched over broken eggs. Lifeless guardians of lifeless wards, eternal in their vigil, they awaited power which would never come. Severed cables wrapped like vines about the metal eggs, cradling their broken shells and the shattered songs within. They would never be heard, never know the sand and seas and skies, never live.

So it had been for ten thousand years, and so it would be forever.

Across the endless centuries, the egg crypt became known to the members of a diminutive and curious people. They took the shape and size of the old masters; tufts of fur upon the tops of their heads, their bodies surfaced softly in pale or tan hues, and possessing four limbs yet standing upright upon one pair and grasping with the other - and none of them were winged. Ignorant, the two-eyes knew little what the ruin once was, and nothing of the egg chamber or its dead machines. They came for salvage, and secrets, but gained little of either - ancient places do not give up such things.

Slowly, even their pestering encroachments became nearly forgotten, swallowed by the sands.

Nearly forgotten, until one of their young returned, pursued by its own kind through the shifting sands. Others fled with it to the ruin, but their pursuers were faster upon the dunes, piloting bounding bipedal machines and plated skimming craft. Only the young one lost its pursuers when it reached the metal fortress, disappearing within the shattered pyramid's depths.

Rushing through the metal halls, it stumbled, fell, crashed, slid, and then lay still.

Crimson fluid pooled from its cracked mask, and poisons leeched in from the toxic air. When its eyes opened again the burning had already begun, the fire, but the shouts of its pursuers sounded from high above. With failing strength it fled deeper into the dark, past shattered eggs and dead glass, through severed cables hanging like vines, and beyond doors overgrown with fungus, until finally it could bear to go no further. It collapsed within a small chamber, quiet and still, beside a large black egg resting in a bed of sand and coiled cables.

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>>5986659
Support
>>
>>5986733
>>5986745
>>5986763
>>5986808
Writing, should have it out tomorrow.

Should have gotten back to address >>5986659 sooner, there isn't a song known to Morrigan that would help in this situation. >>5986808 The ally finding one included. It was a good idea to suggest it though, how things work (both IC and out of character) hasn't been clearly established yet, but that should clear up pretty quickly. No harm in suggesting things in write-ins to feel out how stuff does or doesn't work! Morrigan should get a better idea in character soon, so more informed decisions will be a lot easier to make.
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>>5987805
noted
>>
>>5987805
QM?
>>
>>5990506
I'm sure QM will return soon... right?

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The Nation of Ferrovia has fractured with the death of king Harold with three successor states and a bandit kingdom now fighting over the nation's future. King Elric, the king's brother backed by the landed nobility of the country, wages war in hopes of holding up the monarchy and by connection with the landed gentry. As he styles himself now Lord protector Baric attempts to halt the Monarchists and reformists from harming the status quo with the backing of the army his force is small but well trained and armed. The last of the main contenders is Queen Meredith the sole child of King Harold and devout reformist backed by merchants democrats and communists alike she must lead this dispraite force to victory.

Past threads:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=BrinkQM

You are Sir Edmund ”The Crow” Drayton, a recently Knighted Yeoman, the leader of the small monarchist sub faction of the reformists. In an example of extremely effective lighting warfare you've done a great deal to push to the Monarchist capital of Clark's Landing encircling the city and trapping the Pretender and his Heir inside. In an daring plan youve airdropped a significant amount of your men inside the city before assaulting and seizing the palace with your men. Through sheer skill and luck your men were able to take the pretender alive and now you must attempt to convince Prince Elric to order a general surrender or you will have to hold out against his forcers which are converging on the capture palace.

1d100 best of three please
173 replies omitted. Click here to view.
>>
Rolled 18, 13, 15 = 46 (3d100)

>>5993650
>>
Rolled 34, 59, 5 = 98 (3d100)

>>5993650
>>
Rolled 32, 36, 10 = 78 (3d100)

>>5993650
We're screwed
>>
>>5993659
>>5993719
>>5993928
That's rough
>>
damn those are some rough roles will update tomorrow

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You are Uzumaki Shiki, and you’re in a position now that some would consider enviable, while others would avoid with their last exertions. In this room, defended from the outside with a force you’d almost call token compared to its occupants, there are three types of people – village leaders (your mother and the five Kages), their respective chosen adjutants (your sister Makoto, your friend Kōshū, the legendary Uchiha Sasuke, and three others you don’t know as well), and then, of course, you.

And right now, their gazes are all asking you the same question, just in various different ways. Many show some degree of curiosity, along with the calm pride evident in your mother’s eyes. Some, you don’t need to know the person to tell are looks of skepticism. That’s probably more common than you’ve seen, since your name is one many among the shinobi nations will doubtless know without having ever met you or worked with you.

Regardless of their nature, those gazes demand an answer from you.

“I’ve spoken with Delta-san,” you begin. “Both during our fight and since. So…”

“And what’s she given you?” Darui-san asks curtly.

“Darui-san,” Kurotsuchi-san interjects, feigning a smile. “I’d advise you against interrupting any more Uzumakis today.”

“The kid is here to answer our questions,” Darui counters gruffly. “Doesn’t matter what his name is or how fond you are of him.”

“You’ve only met Boruto-kun,” Kurotsuchi-san muses with a smirk. “Shiki-kun and Makoto-kun are… something different. Trust me on this one, they deserve your respect.”

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>>5992789
>1d6 best three of four
>>
Rolled 2 (1d6)

>>5994099
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Rolled 2 (1d6)

>>5994099
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Rolled 4 (1d6)

>>5994099
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Rolled 3 (1d6)

>>5994099

File: Claymore_OP_2.jpg (170 KB, 1222x820)
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You are Noel Tiberius di Hazaran, warrior-queen of the realm whose name you share, and formerly a single-digit-ranked member of a nameless Organization which fielded silver-eyed monster slayers. Because of how long you’ve been… well, the way you are, you can understand completely why so many people would be scared to death at the sight of you. Those silver eyes are a marker of something not entirely human, and the golden glow they take on when you’ve caught the scent of one of the monstrous yōma is even more of a giveaway that you’re different.

Those eyes are only ever seen among your own kind, as well as among the yōma themselves.

Fear of the unnatural or unknown is only ever unreasonable in terms of degrees. Even here in your own homeland, where even the most ignorant farmboy would know that their queen-regnant bears the silver eyes of a half-blooded warrior, there are some who are not entirely trusting of you or your sisters. In some places outside the kingdom of Hazaran you’ve even faced discrimination – which may have become abuse had you not been so habitually quick to remove yourself from those communities where you experienced it. You also wouldn’t be the only warrior to have seen abuse directed at people who associated with your kind.

But that having been said… Hazaran is and always will be your home.

Marie-Noelle Lagadec is not Hazari. She’s from the other side of the world entirely, which means that she’s a very long way away from home. And she misses it. Even if she’s been told explicitly that you’re dangerous, you know that you can connect with her over that fact.

“While I was still serving the Organization,” you tell her, meaning the local arm of the same organization whose orders have brought her and so many others here, “I spent years away. Of course I missed it.”

“It’s funny,” she muses, seeming to you on the verge of tears. “I didn’t think I could miss that place. I was so desperate to leave it, and now all I want to do is go back.”

You lean forward and rest your elbows on the table between you. “That’s okay. It’s a natural feeling to have, especially given a stressful line of work – you may not be out there fighting, but that doesn’t mean you’re not under stress. In some ways it may be worse.”

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>>5993676
>Just wait. Sometimes patience is all that’s really required to get the best possible outcome.
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>>5993676
>3d10 best of three
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Rolled 9, 7, 10 = 26 (3d10)

>>5994166
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Rolled 1, 2, 6 = 9 (3d10)

>>5994166
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Rolled 8, 9, 5 = 22 (3d10)

>>5994166

You are L2 Trollslayer Fiona Jarnafeldt, and you do not love the city you live in.

Helsinki is too sterile. Helsinki is too clean. There's nothing natural about the white metal buildings and black glossy windows, hexagonal solar panels that make up the roads and walkways, the filtered air. When the gods made the heavens and earth, this is not what they had in mind. The artificial world you came to live in was a novelty for some time, but the stuffy plastic smell is giving you headaches. Messing with your mind. You're seeing things. Other than the things you've always seen, at least.

https://www.youtube.com/watch?v=2gYd2byz1VY

It has been about 3 months since you have joined the Stormwatch, a legion of fighters who keep Helsinki safe by driving out the beasts and squatters occupying the stormdrains beneath the city streets. You do this seeking the elevated citizenship status that comes with doing your part, hoping to one day being permitted to hold in your arms a child of your own flesh and blood. There can only be a million souls in this city, one billion on this earth; you want one or two of them to call your own.

You and your compatriots have been on the trail of thieves who intercepted advanced tech being brought to the Stormwatch HQ, and it seems that they have been using it to develop new weapons. Level 3 Manhunter Sigrun Eugen and her student Level 2 Manhunter Saemus Fahy have been trying to find what they can; how the underdwellers are producing weapons, where they are being seen with them, and if there's any loose ends on the surface that would lead to the epicenter of squatters. But as it happens, these things take time. The underdwellers need to make a mistake to be caught. It's only a matter of time.

Recently, you have been assisting the Stormwatch Director's experimental tech program as an equipment tester. In the first field test of a new tool, the Director had you destroy one of the underdweller's main sources of food. This acid-slinging tool is now being fielded and used to dispose of the corpses of massive aberrations all across the stormdrain. Underdweller activity has to be more lively and easily seen by now, surely.

But it has been some time. Perhaps some proactive choices need to be made to get progress. Perhaps things will turn up over the course of your regular duties. Either way, this pallid modern interior of Stormwatch HQ offers you no comfort.
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>>5993583
>Run up and finish your job on the stricken Ajatarra. This will put you between the treeline and the skittering creature.
KILL SECURE
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>>5993583
>>Run up and finish your job on the stricken Ajatarra. This will put you between the treeline and the skittering creature.
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>>5993583
>>Focus on the skittering aberration. It's the "hired muscle," after all, and your agents have yet to draw their weapons.
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>>5993583
>Rush in and deal with the Ajatarra in the treeline; the less of these around Helsinki, the better for everyone.
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>>5993583
>Run up and finish your job on the stricken Ajatarra. This will put you between the treeline and the skittering creature.

File: anyaotomeop.png (2.17 MB, 1500x900)
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On the star of Velekam, the small eye of the world god known as the continent Vinstraga, the outskirts of the capital of the Archduchy, Strosstadt in Strossvald, a young woman from nowhere tries her best to sail the sea of fates in a place most unfamiliar to her.

For a warrior woman, more at home in the commander’s seat of a panzer than any household or city street, a life away from battle is not so simple. Where power does not come from strength of body or force of arms, can she still steer destiny to her will?

She must, for a life without freedom to her is no life at all.

This is a drawquest taking place in the Panzer Commander setting. You shouldn't need to know anything about it beyond how the current player character acts like and what she knows, but any questions will be answered readily, to aid in staying in character.

-----
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>>5993491
Pact is, but she's also still a kid.
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>>5993491
That random red haired woman the boys abducted on the bog brew bender into Twaryi might have been of equal size to the von blum gremlins.
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>>5993485
>>5993496
How does Chiara compare with the other womanlets?
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>>5994346
She's shorter than them by whatever their height is, plus about six feet.
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Regrettably the update is going to be delayed today.
At the poor pace I'm going I'll need to make a brief follow up thread, most likely, which isn't what I wanted but it can't be helped.
>>5994346
I haven't actually arranged Revolutionary Man characters by height properly, or if I did I've either adjusted it since initially, but I think that Chiara was around Anya's height.

Your name is Hass Takar and you are the Supreme Ruler of the Hegemony.

https://suptg.thisisnotatrueending.com/qstarchive/2024/5879681/

During your reign, you defended the Stand from the aggressive expansion of the Consortium's business interest, and defended your people. You only took up your position in your selfishness; killing the previous Supreme Ruler in a duel, but have since learned and changed. But only now does a new reality reveal itself.

The previous victims of the Hegemony's genocidal racism, the Swall and the Vetucker aliens, have since been found again. Revived by some strange pods deep in the soils of their rightful homeworlds, you have found them once again.
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>>5970623

>Just take my time with it?

Take your time, choom.
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>>5970626
I'd support this, make Monke the focus but not the 'only' thing, if that makes sense.

In the end, though, you have to do what works for you Bananas.
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>>5970623
Do monke quest at whatever timescale you want. I think it's important for Qmers to not feel obligated.
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>>5970623
i love this quest but also variety is the spice of life like make it the main thing but do other stuff also for the fun of it
>>
Link to the real Thread #11 for conveniance.
>>5981751

This quest is the story of the rise or demise of House Duntreow as seen through the eyes of two unlikely characters. Lady Gwynfryd Duntreow is the current heir to the keep of Hallowgrove and the Duntreow legacy. Before Robert’s Rebellion, she was sixth in line to her father’s seat. With enemies and rumors lurking in the shadows, the former lady-in-waiting has a long road to overcoming or harnessing burdens now placed upon her. A fateful counter with a Tyroshi sellsword has placed her on the road home. Vaaro Orlios is the second son of a merchant and former paymaster of a dying free company. The cunning and ofttimes duplicitous sellsword has sensed opportunity through the burgeoning future Lady of Hallowgrove. Time will tell if his instincts will be to the house’s benefit or downfall.

Previous threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=House%20Duntreow
Character sheets: https://docs.google.com/document/d/1kWLdiwaUG4Iqr-zOPQJLVp9ug45R8MSO-3Da77fYENg/edit?usp=sharing
House history and important personages: https://docs.google.com/document/d/17z4CFDMRRmtGowj6oSsNi4-xfb-SOzxijLeZSwMmPe8/edit?usp=sharing
Various PDFs that might be of interest: https://drive.google.com/drive/folders/1gieuIrCoHbYbWdm-BNFQQW_ruLlMTdVu
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Rolled 6, 5, 2, 3, 5 = 21 (5d6)

>>5994756
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Rolled 5, 4, 3, 3, 5 = 20 (5d6)

>>5994756
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Rolled 3, 5, 4, 5, 5 = 22 (5d6)

>>5994756
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Rolled 1, 4, 1, 3, 2 = 11 (5d6)

>>5994756
>>
>>5994774
Thankfully it won't count


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