could Starbound multiplayer take off on 4chan? I couldn't host but I would play on someone's server if they hosted.
>>1276755If anybody's gonna host could they at least include a ton of QoL changes? Craft time is cancer.
>>1276782they can be modded directly into the game
>>1276782Craft time is client side.I've always been interested in it but the infinite galaxy means you'll never encounter another player unless they specifically stay within a certain range.
>>1276755We had a vanilla server two years ago.I ran a starbound server for like 2 months on here a few months ago. It got to ten player peaks but there are just so many issues with modded servers that I would have to do maintenance almost daily. It was fun for larp. The game is really easy to grief or cheat in and almost impossible to prevent other than groups making their own little larp clans.I would host again, starbound is my favorite game. I would also play on one if someone else hosted. A lot of people will only play if you have their hyper niche race mod.
>>1277604Last time we had a 6 player bog base. You just need to group with non shitheads.
>>1277604I think there's a mod for that too, so everyone starts on the same planet.
>>1276755No because who the fuck is playing Starbound in 2024? It's too old and not good enough to have that kind of modern appeal. Now take the current player base of Starbound, find the players who actively play multiplayer, and among those players find those who use 4chan and also want to play multiplayer with other 4channers. You'd be lucky to get ten people TOTAL Games with way more players and way more presence on 4chan struggle to have 10 players at any given moment
>>1277812you just gonna bury your head in the sand and ignore the several anons above that said they're down to play? what an ignoramus
>>1277839you're right, my bad, 2 anons mentioned passing interest in it. I concede to you, Mr Moron. I'm sure this server will be a marvel of activity. I'm parboiling my hat so I can eat it when I read about how lively it is ITT
>>1277812>You'd be lucky to get ten people TOTAL10 concurrent players sounds pretty alive to me
>>1277888Disregard that retard and make it 3 players.The real question being, is anyone actually going to host or not?
>>1279216
>>1279216get real. even if 20 people said they were interested when the time comes only 2 or 3 show up. Tale as old as time for 4chan (((gamers)))
>>1279391I mean starbound is comfy when slow as well. I would still play. I am tempted to host but have no free time. If we did a server how many and what mods would we want?
>>1279401Cross-compatibility is kind of a pain in the ass with some mods, for example: big content additions do not work with instant crafting. (minor nitpick but still), can we also unanimously agree on banning Avali?
>>1279408Why ban avali? Because they are a gay furry tranny race? They have a fuck ton of compatibility
>>1279677It's ugly.
>>1279703I like it with cutebound but avali weapons are retarded
I bought it ages ago and never played it. I would appreciate someone experienced setting up a QOL server and spoonfeeding me yes.
i bought this in early 2016 and completely forgot about itwilling to give it a shot but the couple outrage threads on /v/ i've seen made me a bit unsure
>>1280090I funded the kickstarter like a decade ago, and recently started playing. It's fun, I wish I had good internet to host, but I think I could manage playing with you guys.
>>1280105The game is essentially just a dumbed down Terraria that abused inexperienced game devs to make a half-assed product that you can only enjoy with mods. For example, there's a pitifully low amount of RAM allocated into the game so it lags like shit no matter what.
>>1280392People who compare starbound to terreria are retards who only played the beta. The game came into its own as a survival, build, craft, adventure. Starbound, even vanilla, has better building and exploration than terreria. Terreria is an ugly boss fighting game. The combat is better but the exploration, crafting, and building is much worse.
>>1280426Probably explains why i have 10 times the playtime in SB. I still dislike how you are cockblocked into using a single movement tech in each body group at a time.
>>1280583I mean it is still far better with mods which fix most issues. GiC fixing combat and progression with FU and RPG growth. Too bad GiC fucks up FU combag.
Any content expansion mods that you guys would recommend (not FU)?
>>1280985ShellguardCorporate ExpansionProject Redemption / KnightfallArcanaidfk if these count:Galactic DungeonsThe StarforgeFeel free to say if these suck or not. Had limited play time with them all at once.
>>1280392>The game is essentially just a dumbed down Terrariauntrue, it's more like an Elder Scrolls game & Metal Slug.it's a slice of life, and not a boss rush.it has emphasis on doing quests, not farming mobs.there's variety in the gameplay, and not all in on one single game mechanic.
If I make a server, any opinions on must have mods? Must exclude mods? Then how about race mods?
>>1281782felin with sexbound so i can rape an entire village and give them mutt babies
>>1281799Isn't sexmod outdated still?
>>1281811there's an open source revival, retards weren't able to implement certain positions cause apparently rear views don't exist for them
>>1281782angels
>>1281782I just wanna play Starbound, with no degenerate mods.
>>1281041Thanks for the suggestions. I won't be able to try them at the moment, but PR and GD seem closer to what I want to add. The other mods do look cool as larger content expansions.
>>1281782https://steamcommunity.com/sharedfiles/filedetails/?id=957141435https://steamcommunity.com/sharedfiles/filedetails/?id=734717164https://steamcommunity.com/sharedfiles/filedetails/?id=823739640https://steamcommunity.com/sharedfiles/filedetails/?id=879213535https://steamcommunity.com/sharedfiles/filedetails/?id=1117007107some of my personal favorites
>>1276755There were two attempts, both died in like a few weeks if I recall correctly. I tried joining the second one and ot kept kicking me out 3 seconds in so I gave up.
>>1277609I'd gladly attempt to play on a vanilla server. Sick of frackinshit being mandatory everywhere.
>>1280426Not him but good bait, anon. I bet it took some research and thinking to be wrong in literally every regard to maximize engagement. I just don't get why'd enter a low traffic board like this one instesd of /v/ if you wanted to clown around.
>>1281041I remember downloading Shellguard and it was just a massive red based plopped in my starting star system selling me t6 weapons for measly pixels before I could even travel to a different system. Is it still shite like this?
>>1281782I just don't want autism sims like Frackin. The last thing I need in a laggy game where it takes forever to craft every little fucking thing is to have to craft 500 little fucking things across several dozen mismatched and mismanaged crafting stations for every little craft.Sexbound, as I have heard, turned one of the previous servers into a complete unsalvageable shithole of ERPers.
>>1284140How is that bait. Terreria is a boss fighting game. Starbound is a build/explore game. Sb was similar at the start with the boss crafting mechanic but took a whole new approach, focusing on exploration and dungeons/story.Terreria for combat, starbound for building and exploring. Outside of combat/the boss loop, terreria had little going for it.
>>1284550Then I'm sorry that you're a massive retard, lad. What a dreadful thing to be.>ExplorationNothing to find in Statbound. When you find a new biome or even a stupid log cabin in Terraria - you find new things and items and creatures and sights. In Starbound it's just shitty random out of place dungeons just plopped like a turd into random places on the planet, with nothing in them other than the empty and meaningless location and maybe a stupid hat.>buildingIt took Starbound until 1.4 to even have sloped blocks. Terraria has half blocks, sloped blocks, stairs, more paints, actuators, invisible blocks, etc. Starbound only has slightly less janky wiring and pretty sprites going for it. Anyone who says building in Starbound is better as a feature is a mongoloid.>craftingStarbound is just blatantly less convenient to craft it. Can't browse recipes for multiple crafting tables, can't craft out of chests, and the crafts also aren't instant. It doesn't even help immersion, it's just more busywork.>StoryNot even gonna grace your nigger ass with a thorough ass-tearing of Starbound's godawful story. Better none than what we got.
>>1285165>ExplorationMore biomes, more mobs, random costumes, music, fish, bugs, fossils, furniture, different races with their own unique architecture and culture, lore.In terreria you have one actual dungeon and a few shitty randomly generated things underground. All you find are weapons, armor, potions, and accessories that all tie into just combat. They have no culture, lore, or soul.>BuildingMatter manipulator go brrr. Easy to get materials, more blocks to craft, better looking blocks, easier, smoother building with a highlight of blocks before they are placed, the shift function for single block and right click for backgrounds makes for a more smooth building experience unlike the hammer jank. The search function makes it easier to find shit as well. Different cultures, zoom levels, furniture, and biomes plus more unique colonies you can build (not the same retarded buyers) makes for much more inspired builds. People in almost every terreria play will make a wood cube or stone castle. You see way cooler builds for starbound with inspiration from the game. Endless worlds means endless resources. You do not have to fuck up the landscape of a planet to make giant and beautiful worlds and you do not have to annoyingly load a new fucking game.>CraftingA few different benches with a search feature. Way easier than scrolling for years.>loreStarbound has a shit story but good races that as I said, add a lot to the exploration and building. Terreria has no lore besides a fan fic made halfway into development.
>>1285327>More biomesAll look the same and have almost nothing interesting in them, aside from a very few exceptions like regrowable kelp in toxic oceans or special floating buff fruits on alien trees. This is exceedingly rare and even then doesn't matter much.>more mobsNo unless you count the procedurals, in which case hang yourself, NPC.>random costumes4 slots and like 7 dyes, compared to being able to put on different hats, chests, legs and up to 7 slots dedicated to hair ornaments, boots, gloves, cloaks, back accessories, belts, glowing eyes, and more. I'm not even certain if there are actually more outfits in Starbound, and even if there is it's still not an argument.>different races with their own unique architecture and culture, loreShallow and irrelevant. Lore anf culture got butchered, and architecture amounts to tiny shitty villages uncomonly occuring on predefined biomes. Garbage.>In terreria you have one actual dungeonTwo.>and a few shitty randomly generated things underground.Which have infinitely more exploratory value than slightly more intricately drawn shitty randomly generated things underground that you have in Starbound.>All you find are weapons, armor, potions, and accessories that all tie into just combat.They also tie into mobility, building, utility, and even aesthetics, be it cosmetics or exploration. All you find in Statbound is hats and ugly usually useless procedural weapons.>They have no soul.Faggot. Starbound is peak soulless shit done halfheartedly by people who didn't wanna be there.>Matter manipulator go brrr.Look, I have a Hamdrax! Revolutionary!Terraria had that shit all the way back in 1.1.>Easy to get materialsIt's actually harder because you have to get 4 times as many walls as you would have had in Terraria.>more blocks to craftArbitrary measurement.>better looking blocksStarbound does look more detailed, admittedly. But that's an artstyle feature, not a building feature.1/2
Starbound also has better music than Terraria
>>1285327>smoother buildingSmoother how? Being able to place 4 blocks at a time?>with a highlight of blocks before they are placedDo you not see your own cursor? That's where the block will be.>the shift function for single block and right click for backgrounds makes for a more smooth building experience unlike the hammer jankWhat hammer jank, faggot? Just use smart cursor, it's even better than SB's wall filling.>The search function makes it easier to find shit as well.Grasping at straws, but I'll give you that one.>Different culturesAlready deboonked. You can simulate more cultures in Terraria.>zoom levels2 shitty way too close for comfort ones and the farthest one is basically the same as Terraria's default.>furniturePresent in terraria.>biomesPresent in Terraria.>plus more unique colonies you can buildAnd your colonists have as much value and personality as the furniture you placed in their homes. Bonus points for ugly disgusting tennant screens forced into every room and not even printed in different themes.>People in almost every terreria play will make a wood cube or stone castle.And people in almost every Starbound play will just shove a ton of random junk and containers into their ship.>You see way cooler builds for starbound with inspiration from the game.No. You just never actually paid attention to Terraria builders and how autistic they are and how much detail they put into their shit. There's a whole youtube gathering of them.>Endless worlds means endless resources.Since when do you have limited world slots in Terraria?>You do not have to fuck up the landscape of a planet to make giant and beautiful worldsYou don't have to do that In Terraria either thougheverbeit question mark2/3
>>1285165>you do not have to annoyingly load a new fucking game.Admittedly it's nice that you can jumo around your ship during the ONE of the THREE loading screens you need to go thrpugh to change your planet (beam up, travel, beam down), and you do kinda press fewer buttons in exchange for usually waiting more on the loading screen when you set up teleporters, but that's general Quality of Life, not even building.>>1285327>A few different benchesWhy is this good? I'd need to know so I can tell you why you're a goober.>with a search feature. Way easier than scrolling for years.>scrolling for yearsHe didn't click on the hammer icon. Should we tell him?>Starbound has a shit story but good races that as I said, add a lot to the exploration and building.The races are only as good as the artstyle is. Their lore is shit. Just because you want to fuck the vegetable people doesn't mean there is any value to their role in the worldbuilding.3/3I'm not gonna do this "Address every argument" thing again, it's way easier for you to spout out some random shit than it is for me to say why it's bad in detail, and I hit the character limit TWICE replying to one post. I'm not gonna continue this conversation because you're clearly deranged and it would stretch for aeons, which I don't wanna do as to not shit up the thread any more than we already have.
>>1285360Tldr save yourself the thirdhttps://m.youtube.com/watch?v=jRz3uHFE38oStarbound has more building variety and better inspiration. Terreria is better for some landscapes. You seem really mad anon, you should maybe make your terreria thread now.
>>1285349It has more biomes.Randomly generated combos of attacks and dungeon bosses constitute more mobsSB outfits change looks more than the accessories which, 90% you never seeThere are some cool cultural builds even old ones underground and a lot of dungeons. Way more than the two in terreria.The underground of terreria is swing sword and break pots. The lowest level of looting in starbound.More blocks mean more builds. Cope more.Starbound has more mods.Hammer drill axe is still worse than a matter manipulatorBetter artstyle means better buildingGunna add, better backgrounds add to builds as well.>>1285360I have built in both, terreria with one at a time and slower building feels clunky. Switching to a hammer feels clunky. Having a block that can obstruct father building feels clunky. Having to craft new blocks for the background feels clunky.I like smart cursor but I prefer breaking through blocks with mm.How debunked? More blocks, more races, more styles, and more biomes/looks means more cultures and cool shit to build.Zoom lets you appreciate builds moreMore and better looking furniture with more functions in starboundMore biomes in starboundTired of replying because i’m not as retarded as you.
>>1285362>>1285373>tldr I ain't reading that!>reads it>projects his rage>comes back to the conversation anyway after proclaiming he's not going to participate in itI know I said I won't talk to you anymore, but I just have to accept your concession. Now it's my turn to tldr you, we're done here.
>thread about hosting a game>asking for mods to either add more content or add QoL improvements>devolves into apples to oranges debate
>>1285407It's not apples and oranges in this case, but otherwise ye, I fucked it up by indulging the other one's nonsense. I'm gonna stop and let shit get back on track.
>>1285412It is apples and oranges. Two different games. Your brain is rotted with your obsession you paragraph writing sperg.
>>1285406That was not me >>1285362but even I gave up reading on your third.
>>1285449Just so I'm sure, are you >>1285407 ?
>>1285611lolno
>>1285611Bro is the type of nigga to call 7 days 2 die a minecraft clone
>>1276755>ctrl+f chucklefish>0 results foundtoday I will remind them
>>1286120I don't know what kind of zoomer reference that is, I just wanted to make sure whether he was a hypocrite faggot or if it was just the nigger whom I already refused to talk to being starved for my attention. Seems like the latter was the case.
>>1286412what
>>1286412
>>1286631>>1286643Not him but they bought a puppy for the office and then inexplicably replaced it with another. Several people allege that they didn't dogproof the office and the first dog accepted islam by snacking on the electric cables near its bed. Has been a meme ever since.
>>1286412And discord founders both raped dogs and allowed “cub” to be posted for years (while posting it themselves).
>>1285349>1/2just take the L, you dont belong in a thread about hosting some Starbound.
>>1287827>just take the L, you dont belong in a thread about hosting some Starbound.
>>1287940Not him, I like starbound and terreria a lot, but the anon is right. There is no world where building or exploration is better in terreria. I love terreria for the combat/boss loop. Both have some strengths.
>>1287974I'm not gonna go through the same song and dance again. I'm sorry you have shit taste and are wrong, lad, let's just move on and talk a out hosting or playing or something productive instead of this inane dogshit argument.
>>1288169NTA but you're wrong and also a faggot. Take the L and move on.
>>1288169Dude, the buildfag is right though. Terreria is ugly and lacking compared to starbound builds. Just look at the average steam screenshots under the game.
>>1288204>NTA but you're wrong and also a faggot. Take the L and move on.>>1288381>Dude, the buildfag is right though. Terreria is ugly and lacking compared to starbound builds. Just look at the average steam screenshots under the game.
>>1285165 >>1285327>>1285349 >>1285360>>1285361the problem i have with Starbound is that shit just isn't interestingit's graphically improved, locations are more unique, there's lore and something resembling an overarching story... but none of that shit matters because it just isn't interesting or even good for that matterTerraria is great because you can jump in, build some shit, kill some bosses, and fuck off to do your own thingStarbound suffers from No Man's Sky syndrome where it shackles your nuts to the floor and says>"hey faggot! you want to progress? i need you to go grind out 50 bear asses, 30 parakeet ballsacks, and 15 orangutan nipples!">"you... don't like that? i literally DO NOT give a SINGLE FUCK.">"youre going to teleport from green swampy planet to red bloodrain planet to forest bloodrain planet to swampy desert planet and then back to the first - ad infinitum"tl;dr they spent too much time trying to be a novel and it's fucking boring
If you want a starbound server to work (the third to my knowledge in /vm/) then its not only mods, but the people. Like, either events or an 'RP' focus, but if you don't do something the server always starts to lose pop and slowly dies
>>1294156>story disabler mod
vmbound needs:>hand-crafted universe map>a skeleton of world building>a public group and set of planets for everyone to join and use by default>custom HARD dungeons for people to run as a group>parts of the world people can claim and build their own locales on>figure out what a "functioning" economy looks like and give the players tools to build ittl;dr take a page out of MMORPGs, make something new to explore, otherwise it's not worth it
>>1295907This is correct but, you need someone autistic enough and good enough at coding to do that.People have wanted that shit in starbound for years. I used to be on an rp server kinda like that.
>>1296090Random question, but have you ever played through those still populated servers in the official server list? I've always been interested, but one never knows...
>>1296686I did a while ago. It went pretty well. Was a vanilla roleplay server. I did an apex. They had an economy and forum with lore. It reminded me of late game vintage story or minecraft where you have larpers and buildfags but no real struggle.These days they more resemble empyrion. Small groups doing questing and exploring together. Honestly I think empyrion would be the best game for space civ/star trek type exploration and larp.
>>1297068We had an empyrion server a year or two ago. It was fun. We made a mega ship and explored the modded universe.
>>1297148Could be fun to try something familiar. I know there's like a Cruise Ship in one of the mods that I think you can build on for something familiar? I never bought one personally. It would need to be planned, but yeah.
Like the starbound cruise ship mod? I used it, it's kinda neat. Reminds me of hylotl underwater cities with club decks.
>>1299602Yeah. Except it probably wouldn't work, because I don't know if you can steer it and you probably couldn't alter it. Otherwise you would need to pick a single ship and start building from there (which is possible with mods). Just with Frackin and such would take some effort. Sadly I don't think you can bind your spawns to other places than your ship though, so you would need to teleport there every time.
So if I host a sb server, would you guys want FU?Would we do a short vanilla?Would we have a few or a lot of mods? I ran the last one. We had like 250 mods but it was a lot of work to keep it running. If anyone wants to help make a modpack if we decide to make one I would love lists from anons.
>>1301041I personally enjoy FU. Its grinding autism but it can be nice grinding autism.Towards the mod-list couldn't we just use the last one with a few additions (and retractions)
>>1301186I want fu to be a scientist larp. Should we do heavy or light mods? If you look up vm 2.0 on steam collections our old modlist should pop up.
>>1301188Sure but it would be nice to have more quality of life mods that aint in thereSuch as: https://steamcommunity.com/sharedfiles/filedetails/?id=729427436https://steamcommunity.com/sharedfiles/filedetails/?id=731220462https://steamcommunity.com/sharedfiles/filedetails/?id=730378641https://steamcommunity.com/sharedfiles/filedetails/?id=817468961 (If it doesnt fuck things up)And potentially some other popular ones, albeit I've never been one to ask.There is some misc mods that you could remove from that list to make it lower and potentially less unstable but it would be whatever, mostly clothing and gun mods that don't quite fit into the setting. Once again its not quite the mods but what one does with em surrounding it that decides whether it lives or dies however
>>1301041I don't like FU desu but if you wanna run it, go for itto me, that mod felt too much like one of those Minecraft mods that arbitrarily makes everything take 5x longer. there are plenty of other mods that add content to the game that you can grind
>>1301041i haev no opinion on fu......>If anyone wants to help make a modpack if we decide to make one I would love lists from anons.>>1284022
>>1301041I hate the crafting busywork of FU. I don't have fun recycling and transmuting a billion resources across half a million workbenches, I just wanna go on a soace adventure.
>>1301576this I like vanilla, I've only noticed one nitpick while playing the game solo. idk if there's a mod to fix it.
>>1302383>>1301576It seems like most people want vanilla so I can start on a mostly vanilla modpack. Would you still want a race traits mod?
>>1302628Personally, I am afflicted with optimizer brainrot AND rp brainrot, so I tend to subtly seethe when a species I chose for aesthetics or genetics or culture doesn't fit into my build mechanically. But I'm probably the only one and not worth listening to in that regard.
>>1276755are there more than like 12 different planets now? seeing that stupid ape prison colony for the 3rd time sure is interesting.
>>1302628nta i like vanilla+. the main issue with the base game is that the pacing is dogshit and combat isn't really worth a damn. usually I use RPG stats + race traits + a shitload of QoL + a few content mods like arcana/shellguard and a few extra races too depending on what i or my frens wanna play withsometimes SxB too depending on how autistic/degenerate we're feeling>>1302676very few races have genuinely build-ruining traits, but in the worst-case scenario the "disable traits" button is there for a reason. plus you can RP that you're "different"
>>1302679your prison had monkeys?
>tfw favorite build aesthetic comes with universally hated race of feather raptorsI just want my orange white and black color pallette goddamnit
>>1303793>universally hated race of feather raptorswait do people hate the avians for some reason? why?
>>1303936I think he is in reference to the avali. The most popular and hated standalone race mod. Loved by furries and trannies, hated by white men.Avians are okay, their colors are red/yellow.
>>1303994oh. That race looks pretty ugly but I don't see why it'd be super popular or super hated unless everyone that uses the mod is an obnoxious fuckwit. Though if it's popular with furfags and trannies then I guess that'd explain it.
>>1303996The race itself isn't that interesting but their build style, gear, tech, and lore is fun. The mix of high tech smooth curves and carbon fiber accents with orange plastic-y glass, but also bedouin style decorations with canvas decoration and tents. They have this smug superiority about everyone's tech levels to boot which makes inspecting things fun at times.Troons ruin everything I like, 49% needs to be 100% already.
>>1302628I wouldn't mind non-frackin as long as there are other QoL mods and some other interesting content mods as well. Just more than the base-game.
I really will never understand why people want to use modding that much.Unless for maybe some basic QoLs I don't see a need for it.
>>13050451. For Quality of Life.2. Because it adds/restores back content the dev's removed (insert that screenshot of the amount of shit deleted from the game since Alpha on the wiki)3. Because most of the popular mods are generally okay. Not all fit with the original setting, but many do, and they add new circumstances and things to find, test, and explore.4. Variety is the spice of life.5. More is not always better. But Quality Better is almost always better.6. Adds on and refines incomplete content (guns, mechs, swords, staffs, magic, and so on)7. Why would you ever say no to more choice? As much as I enjoy this game, playing for many, many hours tends to make the base game relatively stale (unless you get into building autism, which is respectable)There are many reasons why mods are good, and these are only a few of them. I can understand disliking some mods, but many aren't that bad, Starbound has a very, very decent modding scene.
>>1305079>Because it adds/restores back content the dev's removed (insert that screenshot of the amount of shit deleted from the game since Alpha on the wiki)idk if there was a single screenshot lying around, but off the top of my head>T6 ores were all separate tiers, and had a required tech unlock to be able to craft shit with them (IIRC items went up to T10, which is why T5/T6 armors have three separate sets)>Sectors>Climbing>Multiple removed bosses and trash mobs>Temperature>Race traitsanyway mods are good for starbound in particular because the vanilla game genuinely has a lot of issues. it's not something like terraria where most of the vanilla issues can simply be coped with
>>1305211Not him but I'm pretty sure there were never race traits in vanilla at any point. They did say they wanted to make race armor have different stats, but I don't remember if they ever did do that.
>>1305229>in vanillaThere were some racial differences but they were almost entirely AI related IIRC>plannedThere were a bunch of discussions on the forums (and their discord but discord fucking SUCKS for archival) about planned racial traits but they were only ever plans, nothing actually got implemented because of how messy the development was. The ones I remember off the top of my head were the Novakid having more ranged damage, the Glitch having more HP, and Florans having increased regen (whenever regen was applied, whether it was from the EPP or buffs)
>>1305045this, the game is funjust...host the game already
>>1305831Weird, I followed that dogshit since the kickstarter announcement and I distinctly remember them wanting to tie racial differences to armor.
>>1306782That was something that they spitballed a bit too, but I don't think they implemented that either.The default race differences were mostly minor from what I remember though, compared to lategame armor differences.
>>1307082Ye they never did add any functional racials whatsoever.
Were the last two servers RP or casual? You know, outside of the ERP pestilence of the first one. I'd love a dedicated RP server for pretending to be a stuck-up pretentious apex or a hyperactive manic novakid or someshit.
>>1307353>You know, outside of the ERP pestilence of the first one.What happened to the first one? Did people go crazy with SxB, or what?
>>1307690Naw. I left before all the sexbound stuff but it was more just a few server issues that lead to a reset or two. Didn't help. There was also an occasional character breaking bug where you couldnt get into the server (I think due to one of planet mods that added large plants)
>>1307353I ran the last server. It was comfy but the mods made it too hard to maintain without manually updating it daily. Starbound is hard to run a stable, heavily modded server. That is why i'm working to cut back on the mods. FU also makes it a lot harder.
>>1309596Don't know about others, but I can settle for as few mods as you want, all the eay down to vanilla, so long as there is something to do. Last time I couldn't even play on the server at all because it kept booting me 2 seconds after joining, and I had to take like a 15 minutes break for that abomination to even launch. I'll only be happier for it if FU and other clumsy bloat is ditched.
>>1309744The main issue mod with the last server was BYOSNever do BYOS in MP
I wish there were more top-down terrarialikes instead of sideview. I personally feel a lot more adventurous being able to explore enviroments where I can move anywhere on the horizontal axis.Keplerth is like the only remotely good game like this that I know of, but it's very light on content and the devs are taking really long trying to update it.
>>1310070keplerth kind of just looks like rimworld but with different graphics
>>1310076It has the peg body style similar to Rimworld but it's nothing like Rimworld gameplaywise. It's a Terrarialike.
>>1310070Necessee is amazing.
>>1310483I bought that one but it is somehow too powerful for my toaster.