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File: 1715206362004836[1].png (1.71 MB, 1401x1659)
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Zombie edition

>To make cards, download MSE for free from here:
http://magicseteditor.boards.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/
https://mtgcardsmith.com/

>Stitch cards together with
http://old.photojoiner.net/

>Hi-Res MSE Templates
https://pastebin.com/2AFqrY68

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Color Pie mechanics
https://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2021-10-18

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Primer: NWO and Redflagging
http://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/578926-primer-nwo-redflagging

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Q: How can I proxy my cards for testing?
A: <https://pastebin.com/9Xj1xLdM //> https://mtgprint.cardtrader.com

>Art sources
http://www.artstation.com/
https://www.deviantart.com/
https://cgsociety.org/
http://fantasygallery.net/
http://grognard.booru.org/
https://stablediffusionweb.com/#demo
https://deepai.org/

>/ccg/ sets
http://pastebin.com/hsVAbnMj
(/ccg/ collab set in development)

OT: >>92740579
>>
Idea for a Naya mechanic: Rumble
>Example:
2G Creature - Beast
When ~ enters, you may rumble 3. (To rumble 3, put a stun counter on three tapped lands you control without a counter on them.) If you do, ~ fights up to one target creature.
3/3

Thoughts?
>>
>>92800928
I don't think it actually needs to specify that the lands lack a counter. If you stack up stun counters on the same lands, then you're just extending how long those lands stay tapped down for.
It does ultimately come across as a sort of delayed kicker or a twist on Echo, but I do think it has some potential. I will say that for this card in particular, rumble 3 feels like it might be 'overcosted'. I'd also note that Rumble cost being equal to CMC discourages the use of any non-land ramp, since if you played this turn 2 via an Elvish Mystic you can't actually use the fight at all.

Flavor wise, I actually think it suits Naya decently well, since one could think of the stun counters as the footprints of a behemoth preventing anyone from following in their path. Or of a behemoth dominating a territory so that nobody else can use the land. Captures some of the same flavor as Landhome without being nearly as bad.
>>
>>92801115
>I don't think it actually needs to specify that the lands lack a counter. If you stack up stun counters on the same lands, then you're just extending how long those lands stay tapped down for.
I thought about this but I worried it might be potentially punishing if a player over-uses Rumble effects (for instance if there's cards that use Rumble without requiring any mana). On the other hand, it could be seen as a player overextending. I definitely have mixed feelings about this.
>I will say that for this card in particular, rumble 3 feels like it might be 'overcosted'
Yeah that's fair. This is more of a proof of concept, I think I'd likely make the card a 4/4 for 2GG and have the fight be tied to Rumble 2 for a common power level.
>>
>>92801230
>(for instance if there's cards that use Rumble without requiring any mana).
True. I was mostly thinking of it in the context of ETB triggers. Having it on an attack trigger or a tap ability in place of a mana cost does complicate matters. Though in the cases where Rumble can't stack, then I think you end up with the potential for someone overextending, but in many cases might just result in the players not using rumble that often if they don't want to leave themselves tapped out for an entire turn. Conversely, letting it stack up stun counters can basically turn multiple rumble costs into 'sac a land'.

At the same time though, requiring it to be separate does certainly encourage more commitment, though I think in that context it needs to have the creatures designed around the fact that you might just be entirely tapped out for multiple turns. Sort of like how Werewolf designs ended up involving a lot of mana sinks to allow the player to still do things with mana on their turn without casting spells so that they could transform their werewolves.
Creatures/Enchantments that could sac themselves for free in order to get some protection/interaction, or mana dorks as mentioned are probably good bets there. Oddly enough Qasali Ambusher is pretty much a perfect fit, where it's a blocker that you can flash in even if your lands are completely tapped down.
>>
>>92801364
>Oddly enough Qasali Ambusher is pretty much a perfect fit, where it's a blocker that you can flash in even if your lands are completely tapped down.
Heh, didn't think about that!
Anyways, I think I'll work on a few designs in MSE later before I decide on the counter stacking question. One area of design space I'm thinking of is using cards to remove counters from lands for their own effects, like a mana dork that taps for 1, or you can tap it and remove a counter from a land to add W, G, or R
>>
>>92801469
Even some of the mana dorks that function by untapping lands might have uses there, since it would let you not only get immediate mana, but also invest into removing a stun counter in order to open up some mana for next turn.
>>
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When attempting to make a custom set, how many actual cards should I purposefully include, if any? Because right now the set I'm working on looks like it's gonna end up 10-20 red cards short.
>>
>>92802715
Depends on if you're aiming for something that you could properly draft, since having lopsided colors can make it awkward in that respect.
If you need to fill gaps, then you could likely simply introduce reprints of existing Red cards if you don't have anything new you want to do with a design. While obviously custom sets usually focus on the custom aspect, there really isn't anything wrong with using existing cards, especially if the aim is to get something functional rather than purely for the novelty
>>
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>>92802901
I'd be nice if I could draft it, but honestly I kind of doubt anyone would ever actually use the set I'm making.
>>
>>92803277
you can always put them in a cube.
my cube has a few custom cards my group made,
>>
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the majority of the mtgcardsmith people i'm sure barely even know how to play the game
>>
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the fuck is this
>>
I'm designing a cycle of shrines, because I'm an idiot. How does this one look?
>>
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Wanted a bit of a "soul for a soul" vibe with the Ward, but feel like it might be too much.
>>
>>92807010
I don't think the wording of "put it onto the battlefield until ~ leaves the battlefield" works, I've only seen the that on Banisher Priest style exile effects. Might be better to phrase it like "when ~ leaves the battlefield, sacrifice the returned creature"
>>
>>92807085
Yeah I was definitely back and forthing on that part with the wording. Is there any precedent for "returned creature" though? For some reason it doesn't feel specific enough.
>>
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>>92797231
Who's up for a duel deck?

36 nonlands / 4 of each means we need about 9 unique cards for a playable deck. Just reply with a card and i'll add it to the list. If we get enough, we can do another one to face off against it.

To start us off, here's Pyrian frontliners. A lot of artifact decks are about quickly getting out a bunch of cheap stuff so this is a nod towards some of the more expensive and flashy artifacts. A lot of the rate on this guy is in being a 3/3 with haste, so it shouldn't be too restrictive about what kind of deck it goes in.

>>92807147
Animate dead has
"Return enchanted creature card to the battlefield under your control [...] When Animate Dead leaves the battlefield, that creature’s controller sacrifices it."
So you can return a creature and refference it with 'that creature.'
Olivia, Crimson Bride templating is a contemporary way to do a similar effect.
>>
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>>92807920
Something more like this then?
>>
>>92804675
>white and blue card
>with the selesnya symbol
This looks like failure to me.
>>
>>92805066
Generally, shrines are very simple. The entire theme of shrines is "on your upkeep (or end step), do X thing with a value of or number of times equal to Y, where Y is the number of shrines you control."

They don't tend to do much else, unless they're creatures and want some basic text like Flying, Vigilance, etc. The exceptions otherwise are five color shrines, where they have abilities that are support obviously meant to support the acquiring and usage of shrines.

Your shrine doesn't work within these themes, because it just triggers in response to things other players are doing, rather than being regular effects that activate during specific steps of the game. It wants the value of being played with shrines without actually behaving like one.
>>
>>92809093
>It’s shit
Well, that is why I’m asking so fair

I probably also need to trash my white and green one then.
>>
>>92809486
When you want a card to fit in with other cards of the same subtype, it's a good idea to research that subtype. Looking at the full list of cards in it really helps formulate what their purpose is and how to align with the intended design space. There's always room to play around with things, but it's good to understand what you're playing with before you make those decisions. Shrines as a subtype don't have any specific rules, but they do have consistencies throughout the existing examples that should be adhered to in order to grasp the concept of what a Shrine is.
>>
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Why is the reminder text for collect evidence inconsistent? For some cards, it's
>(Exile cards with total mana value X or greater from your graveyard.)
and on other cards
>(To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
>>
> be me
> go on r/custommagic
> 99% garbage edh bait that isn't even formatted correctly

>>92808697
This feels really nice. Could probably be mono black even but cool card.
>>
>>92810225
My best guess is that when a card just says
>you may collect evidence
Then it gets the first example, where it just tells you to exile the cards.
But if an ability is broken up by something else that cares if evidence was collected, like Bite Down on Crime, Sample Collector, or Lamplight Phoenix, then it uses the 'To collect evidence' version. Basically in order to specify that the exiling is the evidence collection since there's a portion of text separating 'collect evidence X' from the reminder text.
>>
>>92810289
Ah yeah, that makes sense. Good eye.
>>
>>92809595
The three sets of shrines all do things at different times was a big portion of my original thought, so I wanted something that actives on the opponents turn. It kinda mutated from there. Something like sheoldreds effect, making them lose life whenever they draw a card would probably be more reasonable. Maybe. Otherwise I’ll just have it be something to do with returning creatures to the battlefield.
>>
>>92810739
I think what you should do if you're making a cycle is start by setting a target that unifies all of the shrines you're making. We already have these already from Kamigawa:
>On your upkeep
>On the beginning of your endstep, pay 1 to

The ones from M21 are less consistent for some reason, but more commonly they say things like:
>At the beginning of your precombat main phase

You ought to pick a "when" that gathers all of your Shrines together. As some suggestions, maybe at the start of your combat step, to maybe give you some advantages to fight with immediately, or maybe on your opponent's combat step to give your creatueres a hand in defending you, or something else with this line of thinking.
>>
>>92810271
It's Golgari purely because I miss when Golgari did that sort of thing.
>>
>>92811339
Enemies combat phase works well enough. For black… How about something like “during each opponents combat phase you may sac a creature, if you do creatures you control get +X/+X where X is shrines”?

For white, I’m thinking about something similar to go shintai of shared purpose, but it makes a single X/X fox token instead of X 1/1 tokens.
>>
bump
>>
I swear to god every other monster profile I read, I think to myself "hey x mechanic I basically forgot about would be perfect for this monster", and that probably why I'm going to end up using every mechanic mtg has ever had sooner or later.

Also, rate this chicks fake name.
>>
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And her dungeon because why not.
>>
So get again a design we theory crafted here has been printed as a Canon card.
We have the first reach card you need only blue mana to cast.
Which again is fine, because outside of niche keyword matters effects it's functionally "As long as it's not your turn, CARDNAME has flying."
>>
>>92820088
What's the card?
>>
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What decides if a name gets a comma before the “the”
>>
>>92820088
>>92820156
For reference >>92817967

It is an Eldrazi, so it being a bit alien probably comes across better in that respect
>>
>>92820503
>Emrakuls back
Well. Shit.

>Kozilek's Unsealing
Double shit. I thought he was dead?
>>
>>92820291
It always gets a comma, they’ve already said Akul is a typo
>>
>>92820609
I'm fairly certain the MH3 cards are non-canon, or a what-if situation ala time spiral.
>>
>>92820609
Those cards are flashbacks to last events
>>
>>92821158
That doesn't explain new Emerakul.
>>
>>92821300
It’s not “new” Emerakul, it’s a flashback of Emerakul
>>
>>92823019
>Emerakul with flashback
Thanks, I didn't need that nightmarism image.
>>
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What's the best way to phrase a spell that's the opposite of this? Remove all damage from target creature? I would say regenerate, but I don't actually want to save it if it's dead.
>>
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>>92824581
>>
>>92820503
>>92820088
Color pie autist anon is probably having a mental breakdown.
>>
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Alarafag reporting back in. I polished up some Rumble (and rumble-adjacent) cards as a proof of concept. I think I'm likely going with the idea of not being able to stack the stun counters, as it seems like it makes the decisions of whether or not to rumble more strategic.
>>
>>92824581
I think you might be thinking of "remove all damage marked on it".
>>
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Yall niggas need to stop acting like you're gonna force of will my boros signet.
>>
>>92827029
The enchantment needs a nerf, maybe tweak the second effect to rumble 3.
>>
>>92827137
That sounds right, thank you.
>>
Is there a way to import official sets into MSE? I want to make some proxies but tweak the layout to my autistic specifications
>>
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I'm thinking of making a new keyword for the set I'm working on. Pic related is the mechanical aspect of what it will do, I mostly just want something that will take up less space.

>Hieromancy
>If a spell with a hybrid mana cost was paid entirely in the first color, take the first action. If it was paid entirely in the second mana color, take the second action. If the mana was split, take neither.

Is this okayish, firmly meh, or I should just make a split card of some kind and have this be two spells?
>>
>>92830186
It does feel a little messy. Especially as a keyword.
I could see something like this working with Cleave if you wanted to have a particular effect restricted to a particular color.
Like
>Miracle of Power BB
>Cleave (W/B) (W/B)
>Target creature gets +2/+2 until end of turn. Put a +1/+1 counter [and a marriage counter] on that creature.
Would end up with a similar effectiveness. It would mean only a single +1/+1 counter if you cast it for mono-white, but it also means you get a single +1/+1 counter even if you cast it for WB. No idea what the marriage counter does in that context.

Failing that, you may as well make it a split card, since even if somebody is running a WB deck, they'd never want to cast this card for anything other than WW or BB anyway.
The only other niche interaction you have here is if something somehow increases the cost of the spell by 2, where you could then pay WWBB to get both effects, but that's obviously really niche.
>>
>>92830307
Hmm. That's helpful, but honestly about what I thought the result would be.

>WWBB
The idea here is that you've got two clerics of different gods casting the same spell but getting different results because of faction/alignment reasons, so this doesn't entirely work. it is an interesting idea though.
>>
>>92830827
>so this doesn't entirely work. it is an interesting idea though.
It's less of an idea and more of an observation. If an opponent has God-Pharaoh's Statue in play, then the spell costs 2(W/B)(W/B), which means paying WWBB becomes an option.

I'd also say that in terms of flavor, it does give an odd first impression to see a hybrid card that's doesn't work properly when using both types of mana. Maybe it's just me, but a card like this does make me think of cards like Firespout or Repel Intruders where it's designed to get both effects.
If anything, it feels like it might work better to decide the extra effect based on the color of the creature itself instead. Though that still leads to both effects occurring if you had a multicolor creature.
>>
>>92830186
What’s marriage do?
>>
>>92830956
Hmm. Creature color would be neater, at least. Wouldn't work well on creatures of other colors, but then again unless you're playing five color it's reasonable to assume you'd cast a W/B spell on a white or a black creature because that's the color of your deck.

>>92830992
This card is going in a set based on monster girl encyclopedia, so marriage is literally 'your creature turned into a succubus and got married'.
>>
>>92831151
Sure, but what is the mechanic in game do?
>>
>>92827596
kek
imagine someone shuffling every single time anyone does anything
>>
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There, I fixed the crime mechanic
>>
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>>92831711
Ah, my bad. If a creature with a marriage counter on it isn't Human, it's also a Succubus.

From a tribal perspetive MGE is a god damn nightmare because of 250 entires, about 20 of them aren't succubus. Or rather, aren't succubus by default, but obviously that Angel is going to get corrupted sooner or later because that's how the setting works. So rather than trying to balance around every Black, Blue, Green, and Red creature - and a small portion of White - all sharing a creature type, I decided to just drop that entirely from 90% of them and then give black a fairly easy way to make them into Succubus. Which is marriage counters. So Goblin is just a Goblin, unless it has a marriage counter at which point it's a Succubus Goblin.

Corrupt is kinda-sorta a counter mechanic which basically boils down to 'it's a succubus anyways' and largely exists for me to mark a creature as male or female.
>>
>>92832048
There's a "ring tempts you" joke in here somewhere.
>>
>>92832137
There’s probably quite a bit of tempting going on, yes.
>>
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>>
>>92832535
Get compleated.
>>
>>92831892
This doesnt fix the fact that none of the crime cards are worth playing
>>
>>92832048
How many cards do you have currently?
>>
>>92833466
260 finished cards, with another 170 planned, and probably another 100 not planned but I have a book I need to go through for ideas on instants/sorceries because I have a grand total of 35 of those out of my 260 cards.

Once I have at least 400 and or all of the basic creatures finished I'm planning on posting it here so that someone can rip into me about how badly balanced everything is.
>>
Shrines, take two. How does this look? I'm kind of thinking I might need to invert the effect, you can sacrifice X creatures and then the rest get the combined power as a buff, but this is cleaner to work with.
>>
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Kind of like bitterblossom, but for the Orzhov guild. It's a bit weaker than bitterblossom I think. But would still probably see play.
>>
>>92835886
Hmmmmm, I feel like for Orzhov, you'd want to keep it to just discarding, I'm not sure exiling is on point for the Guild of Ghosts that wants to stay around.
>>
>>92835886
>>92839225
I'd agree that in terms of flavor, exiling your graveyard feels a bit more Golgari. And discarding cards similarly works better with Golgari's mechanics, compared to Orzhov which typically wants the creatures on the board for Haunt/Extort/Afterlife.

If anything, Bitterblossom's cost would fit well there. Though then it'd basically be the same card aside from making spirits instead and having a more strict cost
>>
Say, i have a custom set on mse
and i want to print it
i can download images and proceed like that
but how do i go about easiest way to print and cut all of those in say 3x3 grid to minimize working in paint? Is there a program for that?
>>
>>92839680
Try photojoiner up in the OP. Then just get some decent cardstock/cardboard/whatever and make sure your printer can double print, I guess?
>>
>>92839225
>>92839673
You guys are probably right, I should have gone with a kaya theme for the flavor to work.
>>
>>92831892
You'd think this (or attacking a player) would be in the base definition already. Maybe doing a certain large amount of combat damage (5-10 or something) would count.
>>
>>92845258
It is pretty weird that Raid isn't a Crime. But really there's a lot of screwy things with Crime trying to encompass so many actions.

>>92840756
Exiling to make spirits does certainly seem to be more of her thing. Orzhov itself definitely feels like it would want to pay life for it, or possibly sacrifice creatures in order to have synergy with some of their existing death triggers.
>>
>>92827029
Back when it was in standard, I always hated Rhonas's Last Stand because of how polarising it was. You either blew them out completely with removal or they blew you out completely with a turn two 5/4.
Compared to that, these are all realy nicely designed since they're either expensive, reactive, or building up value over time.
Looks really fun!
M-M-5 is kind of wierd place to use rumble since you'll be cast a card like that to win anyway, so the downside doesn't really matter.
>>
>>92827029
>>92850262
I was going to agree that rumble is a bit out of place on a big finisher, though I think there is a niche here. If a player casts it for X as 1 or 2, then they can get a pretty nice way to clear out small creatures alongside a P/T boost and not end up with too much mana tapped down afterwards. Obviously if you've got enough mana to push for game, it doesn't make a difference, though there might be some interesting aspects to it at the lower values.

I might suggest having it grant vigilance to your creatures, just so that if your opponent does have a fog effect or something, that could help minimize the blowout. Not sure if that'd make it too good at the lower costs though.
>>
>>92800928
I'll agree that I like this core concept and think it's worth pursuing.
>>
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How do I use MSE to make a meld card that only has half the card, instead of both halves? All of the card templates I can find have the card right side up and has both halves, but I just want one half like pic related.

Anyone know how to do that?
>>
>>92864026
The closest thing I'm seeing is "M15 Aftermath" style. Maybe combing that with the "FA Tapped" frame might get you closer. If that doesn't do what you're looking to do, I don't think the template for what you're describing exists, at least not yet.
I ran into that problem when I tried to make a card with Prototype - no one has made a style/frame for it yet.
>>
>>92871288
Combining, not combing, my bad.



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