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Kill Team trailer human(?) vs human(!?) edition

>Previous Thread:
>>92642256

>Key Downloads, FAQs and Errata
https://www.warhammer-community.com/kill-team-downloads/
>Critical Ops
https://kt-critical-ops.netlify.app/
>Rules and Teams
https://wahapedia.ru/kill-team2/the-rules/introduction/
https://ktdash.app/

>News
https://www.warhammer-community.com/2024/01/23/kill-team-how-to-turn-the-tangled-terrain-of-bheta-decima-from-obstacle-to-opportunity/
https://www.warhammer-community.com/2024/01/19/lvo-2024-preview-kill-team-descends-into-a-world-of-nightmares/
https://www.warhammer-community.com/2024/03/21/adepticon-2024-kill-team-termination-sees-brood-brothers-battle-hernkyn/
>Brief team summaries if you are wondering who to try out next
https://files.catbox.moe/pfyt2y.png
>Homebrew teams by a kind Anon:
https://mega.nz/folder/RedyyTTZ#hNv1fp2Yocqg536MozmbyA
>Tournament stats the game is balanced around:
https://public.tableau.com/app/profile/theodor.kivist./viz/NewKTstats/StatsDashboard

>TQ
What are your biggest hopes and fears for an hypothetical 3rd edition
>>
>>92705676
>Hopes
LoS rules cleaned up a little, but overall rules stay similar
Lots more weird teams, specialist teams
>Fears
More 40k units as teams with minimal specialists or interesting rules
>>
So apparently Darktide is kill team lite
https://www.youtube.com/watch?v=mkidvcgf7Z0
>>
Had the worst of luck yesterday.
Played scouts against gellerpox, both in a WIP state. Turn 1 went well enough, scouts are really capable of just messing up an all melee team T1 with their tricks.
The rest of the game was pain though. I often rolled like a BS4+ team, while he kept saving as if he had a 3+ invuln and 4+ FNP - it was nuts. One of his mutants ate 4 MWs from a booby trap, two heavy bolter shots, a sniper shot, and still didn't die. His leader kept soaking damage despite starting T2 on 6 wounds, ending it on 1 in spite of my best efforts. He would roll 2 or 3 saves on his invuln repeatedly.
I just couldn't remove enough stuff T2 to get on objectives and there was basically nothing I could do from there.
Atleast my sergeant got to have fun chasing down bug swarms and killing them. He might get the "Swatter" nickname, he really went ham on those things.
>>
>>92706106
Oh right, pic.
>>
>>92705676
>Hopes
Reworked LOS
Slightly bigger maps
A way to make more varied or thematic maps without making the game unplayable or unbalanced
More non eldar xenos
Tyranids god dammit
No more marine teams (or derivates) the color of your marines is not a real faction
>Fears
Even more eldars and marines
No fucking tyranids
More dwarfs
More redundant teams
Even more tokens to track stuff
Army lists with points
Obsolete not playable teams
More special operatives that are indistinguishable like mandrakes
Even more absurd price rises.
>>
>>92700573

Would buy.
I actually started buying some Gitz models because I liked them so much, kept buying more that I liked and have ended up with a full AoS army lol
>>
>>92705676
>TQ
Hopes: Bespoke Tyranid team vs Deathwatch. Dark Mechanicus team, Slaanesh demons. Compendium rework. Slight rework of the finniky rules or chnaging of wording for those easy misunderstood. Rework of Flamers and some other weapons. Getting more Specialists per team so you actually have to chose between them. More narrative rules/missions.

Fears: Complete rework and current models /teams completly unusable. No Tyranid team whatsoever. Out of good Terrain/Killzone ideas.
>>
>>92705676
>TQ
I like hunter clade. It feels flavorful and plays how admech should ideally play. Wish admech in big 40k were more similar. I hope they stay relatively the same. But I fear that they'll become worse (given how 10th has been,) or may even be squatted.
>>
>>92705676
Hope
Tau XV4 Suit team.
Actual Admech team.
Fluffy new teams for Each Chaos God.

Fears:
More generic loyalist marine teams
More bland Imperial Agent teams
>>
They should tie things off with a dark mechanicum team. The all the background fluff of bheta decima won't shut up about how fucked and forbidden the experiments conducted there by the rogue admech magi were.
>>
Have a game against Void Dancers with Exaction.
Since AP is useless, would the weber or heavy stubber actually be worth it?
>>
The number one thing they need to address in my opinion is the rulebooks. If you buy Bheta Decima today you will not get the rules for it in the box, it's in a separate box, Salvation, which is unavailable.

And there's some poor other anon hunting all the gallowdark related books. Now they did release the 2023 annual for that, but the additional fluff is missing from that, which is a bit of a shame.

Their books are still configured for their old one-stop-shop range of Moroch, Nachmund, etc.
>>
>>92706628
For damage a normal shotgun would be better then the webber. The webber has stun paired with lethal if you want that. Stubber is heavy but makes more damage as the rest. In other words webber for stung and use of ruthless efficiency, stubber if you believe you can shoot those for real on range and shotgun not.
>>
>>92706106
Thats rough buddy
Gellarpox can be wayy too survivable at times
>>
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Did up a test model for Hand of the Archon. Not buying the rest of the team any time soon, I already have too much to work through, but think I landed on something nice. Forgive the rough highlights, dealing with hand tremors.
Now I have to figure out how to paint my vet guard...
>>
>>92707547
What colors did you use for the visor/helm (those bluish ones)? I am currently searching for that kind of tone for my Skitarii.
>>
>>92707626
It's just Coelia Greenshade over Celestra Grey. On future models I'd probably use more than one grey tone to get a gradient effect, but I didn't think about it ahead of time here.
>>
Almost done assembling my Corsairs. The moldlines were a pain for some of them, especially the Way Seeker's staff, but I like the pack as a whole.

>TQ
Hope would be for expanded Compendium teams that encourage flexibility. Fear would be a massive change to the core rules that makes things worse. Probably the only thing that needs fixing is visibility.
>>
>>92707636
Thank you.
I know that feeling i just startet painting an Armiger and noticed i haven't thought it throug what colors to use.
>>
>>92707547
Neat, that's your converted Archon right? I like seeing people post kitbashes of the different models that are used on the Raider/Ravager.
>>
>>92707745
Yup. Only model I have left of my old Dark Eldar army. Figured after seven or eight years sitting in a cardboard box, I could finally get around to painting it.
>>
>>92706446
>Prices
3d printer goes brrrr

>>92706446
>Obsolete
I'm sort of torn on this, I wouldn't mind '1st gen' teams being labelled as such, hell maybe even update them (and I mean update not rewrite) if you want but anyone who's in the game longer then 5 mins knows which teams are way down the meta. Is there a point to removing them? How many of those teams could be C tier but competititve with a revamp along the lines of the kroot/kinband? (some wound changes some attack dice changes).

I would like to see more 'game modes', the Shadow ops are neat.
>>
>get starter kit for orks and components, vet guard happen to be included too
>"oh, well, the specialists are basically mini characters, i don't want them all looking alike, and I know someone local needed krieg masks for a project, let's do bare head swaps"

do not be like me. swapping heads on these kriegers fucking sucks.
>>
What are some good third party kill team barricades? I’d like mine to be different from gw barricades so I can easily recognize my own from my opponents barricades.
>>
>>92709182
Do you have access to a 3d printer? I've seen a number on cults, but not sure about stuff that you can just buy and have shipped to you
>>
>>92709563
I don’t have a 3d printer but I know a 3d printing service and I might use the barricades as part of a test order.
>>
>>92705676
>Hopes
Easier LOS rules. Bespoke one box Chaos Daemon team. Simple conversion of all current bespoke teams into next edition. Better mix of specialized and general unit teams.

>Fears
Completely incompatible ruleset/rosters between editions.
>>
>>92709843
Nvm did some searching and found some good stls for me and ork playing buddy.
>>
>>92709843

Is it an online service or local? I have been dying for some quality gothic terrain like GW made a few years back. The destroyed cathedral, gothic cityscape stuff. Really kicking myself for not buying it at the time. I really hope GW redoes them as a made to order type thing or for future KT.

Been thinking of getting that space hulk style terrain too. Into the Dark I think it was called, can't remember off hand.
>>
>>92710520
Good luck finding the older KT terrain.
>>
>>92710539

Yea, tell me about it. The local warhammer store at least has the giant box of corridors from last season. But I don't think I'll ever find the destroy gothic building stuff again.
>>
For the guy that asked about the Ogryn proxy. I accidentally found him, it is a 3d printable model from Redmakers the pack he is in is called "Pack of Abhuman Giants - Heretics"
>>
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>>92710693
Thanks anon!
>>
>>92705676
Hopes
>two unique and sought after kill teams in the starter set
>Fears
More human/eldar kill teams
No nids
2nd edition kill teams become unbareable to use thanks to a new rule added to 3rd edition (3rd edition kill teams conveniently have a way to ignore said rule)
>>
>>92705676
>TQ
That the ruleset remains completely unchanged. I especially hope they don't backslide to fucking point values and wargear.
>>
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>>92705676
Hopes: Grey Knights, Tyranids, Grot Team
Fear: Nothing really
>>
>>92710520
>>92710563
>>92710563

https://www.myminifactory.com/users/FabricatorsLair

Ive printed a bunch of the print in place gothic ruins from this set and they match my OG KT terrain. the print in place stuff prints fast and clean on my 2 bambu printers. if you want to go nuts get the gothic sector: templaris from the campaigns section. it super modular
>>
>>92705676
>Hopes
more White Dwarf teams
no actual new edition, maybe a rules overhaul but if my 6 teams become defunct i’m going to stop playing
a real tyranids team
less complex LoS rules

Fears
complete new edition
point based list building
another year where the entire release cycle is sacrificed to a 40k flavor of the month game mode
more marines
>>
I've got a few second edition plague marines, what's the current ruling on bases? I've heard only current bases, and I've heard "Whatever the kit came with", and I haven't been able to find a source.
>>
>>92710520
It is a local service with a website. Hoping that the print quality is good.
>>
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>get half a dozen second ed plague marines for cheap
>most of them don't have arms
>ok just gonna scale down the arms from the modern kit and print a few weapons to make a kill team
>mfw
>>
>>92713609
There's nothing in the actual rules regarding base sizes
Wahapedia does list base sizes for the current kits for convenience, but thats in no way official
>>
>>92705676
>TQ
Keep the core system more or less intact and gut the rest, it's the only thing remotely worth salvaging. Fold all the retarded special snowflake monobuild teams back into their parent factions and return to traditional list-building (with overpowered BS weapons/models either restricted or costed appropriately for their power). Stop pandering to the autistic tourneyfags and shift focus instead to creating a deep narrative play system that's actually worth playing long-term as the default mode of play. Perhaps most importantly, fire Elliot.
>>
Now that the dust has settled whats the opinion on Blades of Khaine? I've heard the All Dire Avengers team is actually pretty memey.
>>
>>92714675
>return to traditional list-building
Bighammer is down the hall and to the left.
>>
>>92714675
>deep narrative play system
It still gets over my head that they never did something like this. It may be to much work but just giving a campaign story book to play through would be nice. Just like Acolyte's 3 introduction missions, something really coherent building on another. There are novels without end why not use them. like gaunts gohst team and the books to replay the events or something. The idea of the darktide box is okay just poorly executed.
>>
>>92715368
>It may be to much work but just giving a campaign story book to play through would be nice.

I dont see how it would be too much work. They pretty much did it with the LotR "battle companies" skirmish game, which had a narrative campaign in the rulebook, and besides that, they can get plenty of inspiration from other games on the market that do just that.

The biggest issue for 40k/KT would be to make the campaign narrative interesting enough for all the factions, but if the official campaign would be a team of guardsmen (we know they would do space marines tho) fighting whatever, it would be kino enough, and it could be easily adapted to other factions.
>>
>TQ
Hopes: core rules stay without a gutting. Team building stays. Not going ro points or PL. No team legality rotation. A friggin gauntlet ghosts team. Cmon rhe BOX IS RIGHT THERE. A quality primaris death watch upgrade sprue like legionaires. Cleaner LOS rules so that getting non warhammer players in isn't brain busting.

Fears: teams getting rotated out like mtg sets. More bespoke teams that are just 40k stealth releases like mandrakes that are basically impossible to differentiate from each other.
>>
>TQ
>Hopes
Simplified LOS, true LOS is pretty cringe, something like only counting head and core for LOS would make a big difference.
Expanded narrative rules
Bespoke teams get transferred over
Blades of Khaine get new aspects added to the team
Exodites
>Fears
KT gets rolled back to simple list building and bespoke get squatted

Does anyone else remember when Kasrkun astroturfed Boarding Patrol for months and proclaimed that KT was getting squatted? God what a fuckin retard.
>>
>>92716272
It was not even a year ago, I remember his constant doomposting that the game was dead.
>>
haven't played KT since covid. Is there a battlescribe alternative that can help me with a LSM comp? I'm struggling to understand which cores are allowed with which sergeants for non-Primaris teams.
>>
>>92716394
>I'm struggling to understand which cores are allowed with which sergeants for non-Primaris teams
Not sure what this means, you're probably either misunderstanding how listbuilding works or looking at the wrong source of rules
If you want to play non-primaris loyalist marines in KT21, your options are
>Intercession squad
Bolters and bolt pistol/chainsword squad, very basic. No one will question if you use non-primaris models for these.
>Phobos Strike Team
All bolters but sneaky and with a lot of specialists, to pass non-primaris off as these you'd need some pretty purpose-chosen bits
>Legionary
Using the basic chaos marines team is a really good way of representing the old marines, you get the special and heavy weapon guys and even if you don't bring the melee specialists or the psyker you're still better off than going compendium. The abilities can be easily refluffed, including marks as chapter tactics.
>compendium teams
Right so these range between "barely playable in the hands of a good player" and "I hope you think dying hopelessly is fun". Deathwatch and Grey Knights are the former. Tactical Squad is a strict downgrade from Deathwatch in every way. The primaris compendium teams are all replaced by bespoke teams except for Heavy Intercessors, but those are primaris and also somehow even worse.
There is also scouts which have a cool bespoke team now, but I assume you're looking for full power armour.
>>
>>92716394
why not use battlescribe? so you still play the previous edition of killteam i guess? Last time i checked they still had the old roosters available.
>>
Can mandrakes charge after using shadow portal?
I don’t think so because it counts as a normal move action, but my friend says otherwise.
>>
>>92716947
It does not only count as a Move-Action it IS a Move-Action. The rules says !perform a free Move-Action! so he obviously can't charge without any other rule that allows him to charge despite moving.
>>
>>92717018
Thanks!
>>
>>92716498
Just seconding the "legionary as old Marines" bit, it's what I'm doing as well. Probably the best way to get the old tactical squad flavor.
>>
>>92716498
>Not sure what this means
can i have tacticals, terminators and scouts in the same team?
can this be the case cor a team with a scout sergeant?
does this affect the model counts for special/heavy wepons?
>>
>>92717694
if you try to play Killteam2021 There is no mix and match you have ONLY scouts or ONLY heavy intercessors and so on, you have one fireteam (in case of SM others may have two) and can only take models from that specific fireteam.
if you play killteam 2018 that is a complete other matter.
>>
>>92717694
You should read the rules first.
In short, Kill team does not have a "space marines army" from which you can choose operatives at will, instead, there are many kill teams with a limited specialist selection.
check the kill teams in wahapedia, for example, the "Scout Squad" is always comprised of 9 Space Marines Scouts, though each can be his own specialist with a different weapon or ability. https://wahapedia.ru/kill-team2/the-rules/introduction/
>>
>>92705676
>Hopes
All bespoke teams easily integrated into the new system
Minimum 2 teams per major faction
Models emphasizing more unique looking dudes compared to their dime a dozen 40k counterparts
New and cheaper killzones with box set terrain included
Showcasing niche/unique groups in armies like Armageddon Steel Legion, Renegade/Hybrid Geneseed Marine Chapters, other Hive Fleets, etc.
>Fears
Old teams squatted like 1st ed
>>
Mandrakes can guard after teleporting and still hatchway fight, they are so busted in ITD.
>>
>>92718005
How can they guard? Isn’t guard a shooting action?
>>
>>92718118
nta but guard lets you hatchway fight operatives who open a door you were standing behind.
>>
>>92718148
also nta but yes you can hatchway fight but Guard is a shooting action and the Shadow Passage ability removes your ability to shoot after doing it.
>>
>>92718220
Important difference there is that Guard is treated as a Shoot action, but Shadow Passage only removes your ability to do shooting attacks. You can still perform the Guard action, you just can't use it for anything other than the Fight option.
>>
>>92718148
Like the other anon sayed Guard is considered a Shootin-Action regardless of what you perform with it in the end. It is a Shooting-Action BEFOR even deciding what you do with it,
In other words even if you prepare for a Hatchway-Fight it is still considered a Shooting-Action.
>>
>>92718421
That is an interesting detail.
>>
>>92718438
Again, Shoot action is not a shooting attack and Shadow Passage specifically uses the shooting attack wording, not Shoot action (if it said Shoot action, you'd be able to teleport and use that model when firing Overwatch later). Very important distinction. Teleporting and guarding for a hatchway fight later on is fully legal (though I definitely imagine the team will receive some ItD-specific nerfs in the future).
>>
You guys have lost me, can mandrakes shoot after teleporting through guard yes or no
>>
>>92718549
they cannot shoot after teleporting and guarding, because they cannot do "shooting attacks", they can hatchway fight after teleporting and guarding because in that case guard is a "shoot action" that does not perform "shooting attacks"
>>
>>92718549
They can teleport and unse a fight action with the help of guard but can't do any shooting attack. so they can perform guard but not overwatch with the guard action.
>>
>>92718549
No. There are no shooting attacks that can be made after the teleportation, in any way, for the rest of that Turning Point.

Legal:
>Teleporting and Guarding
>Using that Guard to Fight
Not Legal:
>Using that Guard to Overwatch
>Using that Guard to point-blank overwatch
>>
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>it’s all true
i’m about to go off next time I play ITD
>>
>>92718642
I'm going to run your mandrakes through my hairy asscrack when you aren't paying attention.
>>
>>92718747
The smell of victory.
>>
For a first demo game with new players, tac ops or no tac ops? Neither party has the tac ops card, so it would have to be one of the online versions.
>>
>>92718932
Depends on the people but without is better for less experienced players or players that get confused fast or take some time to learn new rules.
>>
>>92705676
>3rd edition
Surely you mean 8th edition? Since there's been a new version of Kill-Team released every 40k edition since the 3rd.
>>
>>92718975
That's what I'm figuring. I've played quite a bit of Warhammer but mostly older editions/30k, the most likely other guy has only done a couple matches of 10th, and neither of us has played Kill Team before. Another layer of stuff to juggle is probably more than what's necessary out of the gate.
>>
>>92718995
got mixed up with third season, my bad
>>
>>92718995
As fahr as the wiki goes its 3rd edition right now and 4th would be the next. (2013 was Apocalypse killteam, 2016 killteam 1st edition, 2018 2nd and 2021 3rd)
>>
When do you guys think the next edition of kill team is releasing, winter this year? Ofcourse I know it's just a rough estimation and nothing is confirmed
>>
>>92719187
I have no idea what the Apocalypse killteam is, but the first ruleset was in White Dwarf in the 3rd edition, the second was in the 4th edition rulebook, the third was in Battle Missions, the fourth was released on Black Library's website when GW still did digital releases, the fifth was a separate release in the 7th edition, the sixth was a separate release in the 8th edition and the seventh is the current one. I'm really curious about the Apocalypse one now.
>>
>>92719242
If the rumors are right it gets announced end of this year.
>>
>>92719567
Well shit I bought myself and a friend the rulebook and octarius.
Maybe it will be a good investment if the new edition turns out to be shrimplified garbage like 10th edition. So we can stay on 2021 edition. I’m on compound right now.

Anything else the rumors say about the new kill team? Maybe our books like octarius will still be good?
>>
>>92719459
It seems that gw sees the previous releases like white dwarf, not as a full game just as adons or something. apocalypse killteam was the first one with it's own dedicated rulebook (if i understood it corerectly). i know the rulebook from 5th edition earliest so didn't know that with the 4th book.
>>
>>92719646
It is wiedly believed it will get the same treatment as warcry. that game just got a soft reset, so it stayed mostly the same with just smaller tweaks and all old teams where compatible.
>>
>>92719683
this means that the octarius book for me and my buddy will still be valid we just need the printed pdf with updated stats right?
I know wahapedia exists but because of current events I fear the site going down so the books are a back up to that.
>>
>>92719729
right now yes you technically just need the balance dataslate pdf from the warhammer community website. but there are also additional rules you don't need but can have some as pdf some just in shops.
>>
>>92719773
Alright thank you!
>>
so no teaser or anything in this preview for us ey. sooooo someone knows when the next event is?
>>
>>92720599
July
>>
>>92721057
Thx
>>
Can you play Fellgor Ravagers without being that guy or are they an anti-fun team to go against?
I like beastmen but don’t want to be a fun killer.
>>
>>92722125
Yeah, I can't imagine playing with friends and having people think you're "that guy" for playing a team you think is cool. No team is so strong that you can't just get good and learn to beat them.
>>
>>92722125
Yeah just don't force extremely dense terrain and you're ok
>>
Do you think Mandrakes would be an "unfun" team to play against? I just started with HotA recently and wanted to make them my main team now.
>>
>>92722473
Pathfinders, Mandrakes
>>
>>92705676
Hopes:
- Roster building.
Any kind - point based, model based, whatever. But please allow us to do that.

- Simplify visibility/obscurity rules.
If you see mode - you can shoot it. That's it.

- Return of Weapon Ranges.
All weapons (excluding grenades and pistols) shooting across all board - leads to same patterns of gameplay again and again.

- More Various weapon profiles.
It's a little boring when arc rifle and neuro disruptor are the same.

Fears:
- No roster building.
- Bad visibility/obscurity rules.
>>
>>92705676
Hopes:
1. More Elite (5-7 models) teams.
2. Meta shouldn't be "Oh this feature is not universal, but it works good against elite teams". Everything is good against elite teams.
>>
>building a roster: easy
>naming all the operatives on your roster: why, god
>>
For Blooded you have to leave one Specialist out right? Is there one specific that is just garbage or should i just go with who i like less?
>>
>>92727135
In my games the Thug consistently underperforms, or if the map has a ton of obscurity you can cut the sharpshooter.
>>
>>92726917
>Return of Weapon Ranges
In general, I think the game could benefit from dropping all the design restrictions based on the measurement tool. Weapons being either 6" or infinite range is one thing, but you see it crop up everywhere. The slow units moving 4" now were moving 5" in the previous edition, but because it's measured in circles it has to be a multiple of 2. Ability ranges too, I was actually really surprised by the hearthkyn jump pack guy having an ability that specified moving 2RED because a distance that is between infinite and 6" is unheard of before that. Similar feeling with the warpcoven buff to have RED+BLUE as measurement for their control range as well. It's a design principle that has affected the whole game in very subtle ways.
>>
>>92727208
I usually don't change my rooster so i stick with the Sharpshooter through good and bad times. The Thug was my prime candidate to yeet out of the party so good to know, thx.
>>
This season is 1/3 so far for me.

>here's some reheated 40k units... upgrade sprue? What upgrade sprue?
>FUCK YEAH METAL! MANDRAKES VS NIGHT LORDS FAR OUT BRAH!
>here's two cubes and two dorky teams
>>
>>92728140
Blades of Khaine rubs me the wrong way. I like the execution of having special abilities across the entire team instead of being locked to specialists but the fact that the solo box is $75 (now lmao price increase) and getting everything I would want would be at least 2 boxes chafes my scrote.
>>
What compendium teams are worth playing?
Daemons, GK, DG, hive fleet and custodes?
Disappointed that we're getting yet another dwarf and GSC team before we see any new compendium replacements.
>>
>>92729197
But both teams make sense (if the genestealer team works with the big guys).
The GSC seems to be a team style that is kinda awaited with big centerpice guy followed by smaller ones (like hierotek circle).
The Votann just need more units in general so it is important for the army. On the other hand scouts, mandrakes and nightlords made less sense. Not to mention that scouts are a "compendium replacement".
Not to say that i don't want compendium replacements i play Hivefleet myself.
>>
>>92729197
deathwatch are good marine killers given how much ap they can take, sisters are kind of adaptable
>>
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>>92728252
Think of it this way; you atleast got a partial model refresh. As a Hunter Clade player I had all the problems you did with models that are nearly a decade old.
>>
>>92730231
*crying in GSC*
>>
>>92728140
>dorky
That's just your opinion, I am hyped as fuck for Votann commandos
>>92728252
Kek I feel bad for Kill Team onlys for this reason. I already play Eldar in normal Warhammer so it was a god send to me, new KT without having to do shit.
>>
>>92726917
No games
>>
>>92729616
>On the other hand scouts, mandrakes and nightlords made less sense.
They make sense as a 40k product using Kill-Team just as an excuse for an out-of-codex season unit update release
>>
>>92731457
That would also be fitting for Votann, GSC and Blades of Khaine. So it still means they make less sense.
>>
>>92726917
>Listbuilding
No, there is a reason why this game is reasonably well balanced (having what 30 factions in a playable state). That reason is no List building, List building at this scale (argueably also at the other GW scales) is just basically a impossibly to balance no fun mess. There's a ton of little things that the bespoke rules do to prevent faggotry.

>if you can see it
Won't fly, a sizeable chunk of the tactics/rules are tied up in this.

>Weapon Ranges
Honestly if anything get rid of the 6' ranges for everything except flame throwers and variants and meltas and variants, If you want pistols to be more piddly rewrite them to be piddly. I don't think we will see action on this front.

>More Various Weapon profiles
I don't mind this
>>
>>92730231
>some of the best sculpts in the range
>anonymous complains because they aren't a NEW RELEASE LIMITED PREORDER
Just buy primaris marines. It's what you really want.
>>
>>92730231
>>92734216
Yeah 10 years isn't even old. Kroot and Nids were waiting how long for their current ones? Still want some decent looking Vespid.
>>
>>92728140
Terrain
0/10
I really dont like this seasons terrain, especially compared to what we got before. That big chunk from last box especially feels like some really cheap dollar store toy.

Team Compositions
Scouts vs Scorpions 4/10
I dont really care about either and they dont have any KT specific parts, the scout models are fine tho.

Mandrakes vs Night Lords
Same as above, 6/10, just because Night Lords are cooler than generic SM and they have an upgrade sprue.


Genestealers vs Dorfs
8/10
Brood Brothers are cool, and the trenchcoat style of those Squat is so much closer to the orignals than the regular Votaan models.
Also Upgrade sprue + completely new team is great

But i guess that makes it easier to ignore the release boxes and just buy the teams individually.
Looking back, GW really killed my interest (and hype) in any new KT release by making it impossible for me to get any of the boxes after the Kroot vs Navy.
That reminds me, i wanted to buy that Inquisition team and the Beastmen.
>>
>>92734630
>Vespid.
Never ever.
>b-but!
No.
>>
Are hand of the Archon fun? Im considering starting a hand of the autarch proxy team
>>
>>92729616

Mandrakes were an update to a 30k unit used as an excuse and night lords a bone to consoom since csm are so popular and people will buy every single ubique Legion when they make a box
>>
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>>92730231
oh fuck off, the skitarii are great.
you can just say you want a priest team instead that's fine but hunter clade is fine (except the buying multiple boxes part, that sucks)
>>
>>92736262
>Mandrakes were an update to a 30k unit
You are mentally ill
>>92736207
They're fun but they're the weakest bespoke team because they don't have comms
>>
It makes more sense to build the two gunner loadouts for HotA than to build two Agents right?
>>
>>92737254
Yeah, though you don't want to put your only AP2 weapon on a heavy gunner, and his only other weapon is kinda meh, so maybe don't build him. Or build him and don't take him unless playing against marines and tanky stuff where you want as much damage as you can.
>>
>>92737303
Yeah, it's a shame that the Dark Lance got stuck with Unwieldy. I love the look of it.
>>
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Finally done with my shrivetalon proxy and his disruption device token.
>>
>>92737373
Very nice. I should use that idea for the token - haven't built one yet.
>>
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Huh found an add for this and while the gameplay seems a bit meh, what do you guys think of the background terrain? It's a bit scaled up from standard 28 mm but I enjoy the aesthetic a little. Its has some hex bases but I'm debating buying this for my collection.
>>
>>92737725
Everything pre-assembled and painted?
>>
>>92705676
>TQ
Hope: Easier to follow rules especially in regards to LOS, better/more crunchy narrative rules, better campaign and custom missions like Warcry, no teams get squatted, Warcry like compendium where you can build more flexible teams instead of being stuck with the fireteam guidelines and getting rid of stupid shape system.

Fear: basically the inverse. Shitty rules, same narrative/campaign system, squatted models and no compendium.
>>
>>92737373
Really cool
>>
>>92687254
I bough some Vallejo liquid mask.
I'll probably use it on the weekend when priming.
It says not to leave applied for a "long time"; how long is a "long time"?
>>
>>92737725
It doesn't look too whacky out of scale, 40k has the advantage of having some architecture just be big for the sake of being big, so especially for something like a ruined cathedral or some mid-level of a hive city it'd do quite nice with a minimum of embellishment. The only thing that's a little whack is the hex bases, but if you can ignore that it's good.
>>
>>92737725
if you're only buying it for the terrain, imo skip it unless you can get it on massive discount
>>
>>92705676
>third edition
You mean fourth?
>kill team from fourth or third edition 40k
>previous kill team edition being second
>current being third
>>
>>92739106
Surely you can do better than just one edition before KT18
>>92718995
>>92719187
>>92719459
>>
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>>92705676
Honestly, I just want the next edition to bring in more people. Kill Team is such a breath of fresh air compared to 40k nowadays, games are fun, constantly engaging and doesn't require the crazy book keeping of remembering a million rules like in 40k. I just wish I had more people to play with.
>>
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>>92736303
I was literally only complaining ab out having to buy multiple boxes. Other than that I love my Hunter Clade.
>>
>>92736303
A team of techpriests sounds pretty great now that you mention it.
>>
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>>92739815
i agree, but i don't agree that they're old models, they're still great imo. great to build and paint, lots of poses and arms fit on any torso for customability

>>92740192
I really wish we had a techpriest box like the thousand sons sorcerers box, 3 priests that you choose torso, arms, legs, head and backpack to build custom tech priests
>>
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>>92741522
I think that'd be great, the exalted sorcerer kit is one of the best kits in my opinion, tons of options for the sorcs plus plenty of extra bits to kit out my aspiring sorcs. A group of priests with options to represent various sects of the mechanicus would be wicked.
>>
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>>92741536
exactly! and it's already like that in the mechanicus videogames where you can customise their movesets, and it changes their look
>>
>>92741569
As a kill team you could probably get away with five to seven priests depending on the kinds that show up.
>>
>>92741589
It'd just be loyalist Death Guard.
>>
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>>92741589
that or you throw in a few servitors in the box aswell, since there's no servitors anymore, but we go back to being an expensive team with more than one box
>>
Ok crazy question, I want to make a slightly shooty leaning Legionary list, and a slightly shooty leaning Nemesis claw list. preferably themeing both as Alpha Legion, I've got 3 CSM with bolters/bolt pistols already, what kit should I buy to minimize the amount of separate bits I'll have to buy? Just Legionaries and getting the rest from other places?
>>
>>92738882
>>92739438
Do you live in a small town? Major city here, there's shit loads of people who play
>>
>>92741826
You could do it along the lines of Gellerpox. 4 Priests, some Motiv Force Technicians/Automation Welders and half a dozen servators.
>>
First demo game tonight. Novitiates vs Legionaries. Fingers crossed it goes well.
>>
>>92745921
Have fun, tell us how it goes
>>
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>>92746183
Will do. I have a feeling it's going to lean Legionary, because the Novitiate player asked for build advice and then... didn't take it. Think they said a plasma/power sword superior, one flamer, the icon carrier, and then a bunch of generic models. Not exactly an ideal case, but they wanted their first box to double up for 40k too, so I can understand sticking with what's legal there.
In the meantime, also working on finalizing a scheme for my Vet Guard. Mud is going to get repainted, and it needs varnish so the finish matches (the weirdness on the shoulder is gloss wash over matte wash to get the right colors, it'll go away when I can finish it). Have to come up with a regiment name too...
>>
Looks like Warcry just got an balance update. Do you guys think KT will get one soon? I'm really hoping they buff Blades of Khaine.
>>
>>92746564
We got one a month ago and they normally operate on 3+ month cycles.
>>
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So this team now has a fully painted playable setup (not counting bringing basic warriors with bolters). I should paint the butcher that is halfway done as well, and get an anointed done (I'm thinking that a pair of lightning claws would actually be good enough to represent it).

>>92746564
I'm honestly more curious about scouts. I've seen no one talk about them despite them being a team of solid statlines with some nasty abilities. Some anon even posted tournament stats the other week which had BoK at a surprising middle of the road placement, but scouts in the absolute gutter. The few times I've played them myself they've been quite fun.
>>
>>92746564
Hopefully not, if a balance dataslate releases tomorrow mandrakes won't be altered
9 man kill team my ass.
>>
>>92747139
They don't usually alter teams one cycle after release. Mandrakes will get an update in 5 months at the earliest if they get one at all.
>>
>>92747100
They're not bad they're just not popular. Marine piggies would rather play full marines/Incursors than what is essentially baby marines, and people who wanna play normal humans have a gorillion other options that are better.
>>
Anybody have the krieg veteran sniper? Id like a measurement of just the length of the sniper rifle in millimeters please. I’m looking at these kromlech laser sniper rifles for making a custom vet guard sniper and I’m wondering if they are oversized or not.
>>
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>>92747643
Sorry for the low contrast, poor lighting in here right now.
>>
>>92747643
What year did kromlech release those? If they're older than the new cadians and krieg than the hands and gun will be noticeably chunkier, everything got shrunk way down from the heroic gorilla proportions of old IG
>>
>>92747100
I've only played a few games with scouts. The game mechanic is front loaded and their saddled with some ho hum operatives (I love heavy weapons boys and shotgun boys BUT in terms of variety its lacking compared to 7 wound teams and even some beefier 9/10 wound teams.

That said, I think the shotguns are underrated, the scouts make me really think of orks, orks with recon missions and shotguns if you lean into it seems like a good time. Abuse triangulate, signal beacons and overrun, maybe from all angles and sudden strike. I'd like the chance to play them more.
>>
>>92747804
Thanks this will do.
>>92748516
Not sure but the sniper rifle looks long. I’ll order a pack and measure the length when they arrive and compare lengths to the krieg sniper rifle if too long then I’ll use the anvil sniper rifle with wraps.
>inb4 it is too modern looking.
Brood brothers kill team has an archaic looking stub sniper rifle. It will mostly fit.
>>
>>92747804
From the trigger hand to the barrel it looks like it is 24mm long. I’m surprised.
>>
>>92748561
>compare lengths
You misunderstand, it's not the length that will be the compatibility issue, it's that the old cadian hands are about the size of the new cadian/krieg torsos. Everything is very thick and fat on the old models.
>>
>>92748650
I see. I think it will be alright if I paint the hands as gloves. The kromlech team released those not!tallarn models I think after the new cadians came out. I’m quite confident that I can make it work. Besides the hands don’t quite look as thick as the previous cadian hands if I’m being honest.
>>
>>92746456
>>92746183
Well, Novitiate player forgot about Acts of Faith at the start of the game, and I forgot about Blessings as more than keywords until TP2 - figure there's always something you'll forget in the first game. Legionary victory; sisters got 2 of the 6 legionaries down, and almost got the Champion through inferno rolls, but autoguns just don't have enough output.
System seems fun, and they're coming back with much better equipped Hive Fleet at some point in the future. By then I might have more legionaries to field.
>>
Asked in /40kg/ and I figure I should ask here.
Are wound trackers like pic related worth it through being actually convenient?
>>
>>92750598
how is it more convenient than a die
>>
>>92750617
That’s what I’m wondering. Anybody use these custom wound trackers able to confirm or deny if they are actually a worthy game aid in one’s collection?
>>
>>92750635
why are you trying to justify spending money? you don't have a compelling reason to get these.
people usually ask "convince me to not buy X"
>>
>>92750644
I can’t post the image because it is a webp but there is an acrylic collection of kill team acrylic tokens and they include wound counters if they really are good and more convenient than dice then I might spend a little more and order some more wound trackers for 40k as well and I’m getting barricades and a gauge printed out.
>>
>>92750598
I considered some. Haven't pulled the trigger, for now I'm keeping track with a whiteboard like I have for other games.
>>
>>92750598
>>92750617
>>92750635
I don't own any but I've played against people who have them, and they're mentally easier to keep track of when there are dice all over the place for other reasons already.

Also they're nice for units with a large wound count like custodes, gellerpox, or intercessors.
>>
>>92750617
>>92750644
>>92750681
I thought about it and for kill team I think I might just do it. Convince why I shouldn’t.
>>
>>92750775
because you probably have a handful of d12s or d20s laying about
if you think they're particularly aesthetic or something, that's fair
>>
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>>92750598
i dont play big wound models much, the biggest hp i have is legionaries and 2 small dice work well enough, not worth spending money on those counters
>>
>>92750617
Well, it locks/clicks as you turn them so you can't bump it and lose the value. If you're not super clumsy that's of course not going to be a problem, but it's one less thing to worry about.
>>
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I moved to a city where only 2 of folks are interested in Kill Team, but they treat it more like a casual hobby. (One of them even refuses to play in club and constantly tries to play with me other indie-games) They're more into painting than actually remembering the rules or getting serious about gameplay. They're just not on my level (which is not high at all, btw), so I'm not counting on them for matches. I'm basically alone here.

I really miss the vibrant Kill Team scene back home, so I've been spreading the word among fellow immigrants.

One guy took interest, learned the game, and turns out, he's got serious talent. He dove into online tournaments and even made it to the finals in his very first one, shocking everyone. Now, he's gearing up for a major in Barcelona. (wish him the best of luck). But he's not keen on playing with me in person because I'm not up to his level.

After a while, I managed to interest three more players. They seemed enthusiastic, and we even had a 2 of game sessions. Initially, it seemed like they'd share my approach—trying to win but not going hardcore. Kind of a "semi-competitive" vibe. So i was full of hopes about creating small warm KT community here.

But after our second session, they decided they had too much else going on and suggested meeting up just once a month. Once a month. It's not what real interest looks like.

It's a bummer. I'd rather they didn't commit in the first place, because now I'm sad and feel lonely again, facing the reality that I might not get to play much after all.
>>
>played starstriders into orks
>finally feel like I'm fighting a force with more hp and operatives, but less damage
who knew having a team be good at everything was bad.
>>
If I'm looking to get enough terrain for basic KT tables cheaply, is the TTCombat ork sector my best bet? Something like $30 shipped for the MDF equivalent of the Octarius terrain seems like a good deal. My local shop has little to no KT suitable terrain, we had to improvise quite a bit.
>>
>>92755181
yeah it's pretty good
>>
>>92753237
It can be rough, but sometimes you've just gotta wait a bit or keep trying. I spent a year and a half teaching KT to whoever I could get any interest from, getting games only randomly with months between them, before I finally found someone who was willing to play regularly.
Also, you could try some alternative approaches to the game. If mid-level serious games aren't catching on, a narrative campaign might, and if you're the one devising said narrative you could use that to spend time on the hobby.
>>
>>92753237
I know that feel, literally no one here plays which is annoying given how popular 40k is in my local scene. We have more WARCRY players than KT players for fucks sake.
>>
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If I use the last APL of my kasrkin voxcaster to give himself an extra APL, does he get the APL in the same turn or next round?
>>
>>92757681
>If an operative’s APL is modified, it lasts until the end of its current or next activation (whichever comes first). Regardless of how many APL modifiers an operative is affected by, the total modification can never be more than -1 or +1 from its normal APL. For example, if an operative has an APL of 2, and two rules say to add 1 to the operative’s APL, until the end of its next activation it would have an APL of 3.

If apl modifications last until [the end if the current activation] this can only mean it applies to the current action point amount.
>>
>>92757681
also you'd waste it because giving one apl to himself takes one apl.
>>
>>92757791
Boo. appreciate the help, cheers.
>>
>>92757799
I hoped I could give him an APL, his activation would be done and the extra APL carried over to his next activation but reading the rules that isn't how it works.
>>
>>92705676
How does the scout team play? Thinking about picking that box up.
>>
>>92758218
They feel super mediocre because all your cool stuff happens before the first activation.
>>
>>92758218
They're a good beginner team just a bit boring. Gameplay is basically just take all shotguns, 2 heavy gunners, the Grapnel gun guy and maybe a sniper with the Sgt and shoot things to death. You can also run them as melee and do ok. They're just all around generalist which isn't bad per se but not optimal vs all the gimmicky teams.

If you like Scouts I recommend it, I have fun with mine but I really love Scouts and I play Ravenguard in normal 40k so this box was a no brainer for me.
>>
>>92753237
Dead game, pack it up everyone.
>>
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>>92758777
You have been noticed and marked for the cuck you are, karscuck. Begone.
>>
On custodes does the misericordia activate even if they died in the combat?
>>
Could I make a Kill Team out of these parts? I was thinking Traitor Guard or Beastmen, idk what their special bits are though

https://www.myminifactory.com/object/3d-print-modular-mutants-set-2-309921

https://www.myminifactory.com/object/3d-print-modular-mutants-kit-multipart-post-apocalyptic-mutie-horde-211954
>>
>>92760463
As long as you have stuff that reads, e.g. Fellgor if you have a musician guy for gong guy, grenade guy for grande guy etc
>>
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I've only played a few basic house-rule games with my brother where we just capture little markers with minimal terrain.

I'm in a new country now and I visited one of the only game rooms they got. The owner has all kinds of terrain that you can use for free. What should I be bringing and what kind of game should I be looking to play before I make a LFG post? I have 10 kasrkin ready to go and I understand the basic rules of combat and moving, turning points, ploys and equipment but IDK about flight or tac ops or any mission actions that aren't capping a point. I can bring my own measuring tools and dice, aside from that do I need anything? I'm not buying datacards (even if they weren't outdated). Do I just print the wahapedia page?
>>
>>92760550
Don't even need to print Wahapedia, just have your team page open.
Depends on the LGS, bring team, tokens, dice, measuring tools and barricades.
Hopefully they have good terrain.
Best way to learn is to play
Use the Kill Team chest sheet
>>
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>>92760604
The cheat sheet. I still refer to it, it's really useful
>>
>>92757226
Yeah! that's the saddest part - they play big 40k or aos garbage, but not KT
>>
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>>92760612
>>92760604
Thanks. I asked in the chatroom and they told me besides the basic stuff like dice, counters, tokens, barricades and measuring tools, it would be good to have the shadowvaults book but idk why in the hell I would need that


what's even in those expansion books that you can't get on wahapedia? Lore and dioramas? why would that ever be essential for kasrkin or hierotek?
>>
What's the easiest way to get all the KT tokens for like engage activations and such and some barricades? My brother and I bought one of the recent box sets, but it didn't come with any of that stuff or a core rule book. Didn't even come with their stupid proprietary ruler.
Is there like some small starter pack we could buy That doesn't require paying for a bunch of new teams and terrain?
>>
>>92763018
https://www.warhammer.com/en-US/shop/kill-team-killzone-essentials-2021?queryID=2366e470795bf2547679ff1a1712dff4
>>
>>92763114
Ah, thanks. That's exactly what I was looking for.
>>
Are blades of khaine bad? I just spent a super long time supporting, printing failures, and then reprinting a bunch of banshees, dire avengers and scorpions. Tell its not all for naught?
>>
>>92718118
Why is everyone talking about a new edition? Did GW announce something?
>>
>>92764012
Yeah they're too fragile and basically die instantly if you do not one shot your opponent. They're definitely going to get buffed in the future though, so it wasn't a complete waste of time, they're like solid C tier right now.

Post your prints I want to laugh at you.
>>
>>92727022
Personally love naming my guys, specially as a paint them, since I usually start to imagine personality traits based on details.
For my Minotaurs Phobos team, each is named after a spartan king of the Heraclid dynsasty
For my corsairs, since I used mostly drukhari bits, I used to name generator for dunmer from TES Arena
>>
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>>92764232
Imagine trying to name a full team of Mandrakes without dying from cringe
>>
>>92764273
Embrace the cringe, find shitty early 2000 emo song titles
>>
>>92764273
>Table Two
Reminds me of all the different titles given to the Dark One in Wheel of Time.
>>
>>92764273
>They steal your dreams
i'm quakin' in my boots
>>
>>92705676
So when nids inevitably get their long overdue kill team what type of bugs do you anons expect to be featured?
>>
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>>92764152
Here are all except one. laugh hard m8.
>>
>>92764754
Whose dire avengers are those anon?
>>
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>>92764770
KTB

>>92764681
hopefully the same ones that were in the tyranid proxy for gellerpox infected considering I've been wasting so much time supporting these spindly faggots.
>>
>>92764823
>Von Ryan's Leaper
>Image is clearly a Deathleaper proxy
Que?
>>
>>92764841
I didn't make it and I know nothing about nids to be honest. I just figured the team would be fun and they'd be fun to paint as well. Hardest team I've ever had to print. I have yet to successfully print that huge bitch.

Here are the rules for them so if you have the same models you can try it out.
>>
>>92764681
Gaunts vs grots box, 20 on 20 operatives
>>
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>>92764929
Pic related
Kill Team Gaunt-let Versus Kill-Team Movie Marine
>>
I want to see official rules for using terminators/dreads/ helbrute/ tank etc in KT. I play narrative with my sons and it would be fun to have boss battles of their infiltratior marines against a chaos predator.
>>
>>92764863
Isnt there issing how many operatives you can play?
>>
>>92765318
No it says
>unlike other kill teams, you
do not select your operatives from a list; instead, this kill team’s operatives are specified.
Its exactly like the elucidian starstriders page. All the operatives are specified and you don't get any options.
>>
>>92762699
It has the rules for ITD.
But there's not that much extra. Yes, it's all on Wahapedia.
Personally I like to print some stuff off for quicker reference, then use Wahapedia for stuff that I don't have to refer as often
>>
>>92764754
Not too bad actually, still gonna laugh though LMAO
>>
>>92765092
>I play narrative with my sons
oh my god, that's adorable. yall are lucky, my dad would never
>>
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>>92766529
STOP FUCKIN LAFFING
>>
>>92764950
That is such a sad looking "board game"
>>
>>92765572
Ok sry missed that part.
>>
>>92763018
Unironically get it off etsy or ebay, the kill team essentials box is 50ish dollaroos plus tax and has the ruler, six barricades and the cardboard tokens which are 20 activation tokens and assorted others (six mission objectives, attacker indicator, about 30 total various other tokens). You can get all the tokens and rulers for a bit more in resin or just buy a set of 24 activation tokens and a 3' warhammer ruler for like 25 bucks and you have to pay shipping either way.

You could also just run a roster page.
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>>92760612
Is there a version of this with the ITD rules baked in? It's only the guard , hatchway fights and some weapons keywords come with Lethal 5 auto?
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>>92770086
It's cheaper to get it off the GW site than to pay for shipping from ebay along with the base cost.
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>>92770229
Could be, depending on your location.



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